Warrior Caste Hall of Telnus
Stuff that might be interesting to the Tetrix of Telnus.....
Old notes from Telnus (Second Life, Old Record on February 10, 2014)
Please take the time to read our laws.
You have landed in the capital city of the Isle of Cos, Telnus - an intense,
adult, Gorean role play sim, privately owned, paid and maintained. The goal is
to promote realistic and enjoyable role play for all involved. By teleporting
down to the docks, you agree and acknowledge you accept the rules of the sim.
The role players you will encounter are experienced, some are new, and enjoy
intensive story lines. Whining, non Gorean attempts at RP, declarations
of limits, accusations of cheating and breaking sim rules will result in your
removal from the sim.
!!MESH BUILD!! It is important before you enter the sim you go into your
quick preferences and set your LOD Factor up to 4.000. The LOD setting
will help you render mesh much better so that you may enjoy the sim.
SIM ENTRANCE: You land upon a ship inside the massive oceanic gates of the
great city. We ask that you take the time to make sure you have the
proper GM meter and have read the rules of the Isle.
SUMMARY:
- AV's under 30 days are subject to Mod approval
- We do follow the books of Gor, not evolved Gor. (Femlaws will be removed from
the sim immediately)
- No Kurs or Panthers/Taluna OR Ferals allowed upon the Isle of Cos unless
brought in as a captive. ((Sorry Panthers, this means not even dressed in
a gown to steal. This is an Island far from any land port, not a small
village on the outskirts of a forest.))
- NO child like AV's.
- No griefing items (touch fires, ect). May result in ban.
- Permanent Capture until release, escape or death.
- Moderators of the Isle of Cos have only and final say.
- 90 minutes capture time minimal before rescue attempts.
- No observer tags
- No birding
- 10 minute safe landing only. Please do not AFK for extended periods of
time on the docks or ship.
- Women (slave or free) may NEVER accompany men on raids or attacks.
- Drama is simply not welcome upon our Isle and why we do welcome IC drama, we
will quickly remove OOC drama.
- You MUST dress Gorean, no earth clothing allowed, NO observers allowed.
Isle of Cos backstory: Work in Progress
FREEWOMEN: May enter the Isle of Cos with or without an Escort. Free Women MUST
be veiled upon the Isle. They should always remember to act according to
their role. Un lady like behaviors or lack of proper dress can easily
land a free woman upon the Isle in steel. Free women are allowed to carry
a hidden dagger, fan, fish, etc as well as poison hair pins in DEFENSE of
themselves only (They must be attacked first). No ranged weapons allowed.
SLAVES: Unowned slaves entering the Isle of Cos WILL be collared to the city
and kept or sold for profit. A slave may not attack a Free, and should carry no
weapon upon the Isle unless directed too by their owner. In which case, they
are allowed Slave scripted weapon damage only.
KAJIRUS: Are allowed full damage weapons, (when permitted by a FREE and
registered with the city) they are, after all, still men of Gor, with the same
strength as any other man. Just because a man is Free, it does not make him
stronger than a slave.
!WARNING! If you have chosen the slave role, you have chosen to play one
BTB upon the Isle, and while everyone's character is not from the books, we do
expect you to, at the very least, follow the slave paces and know your role. If
you are found to be unpleasing to the Free you will be killed or be sold from
the Isle and unable to return.
GOREAN ANIMALS: Yes, we do allow some of them. Giani, leems and small birds are
welcome upon the Isle. They are not allowed any damage weapons, but must wear a
regular GM meter.
TARNS: Tarns are not allowed except by citizens of Cos and not for combat on
the Isle.
LIMITS: There are no RP limits here, except that the roleplay must be possible
in Gor. ((Only exception is rape roleplay and any NON gorean types of
rp.)) We won't take time to read your profile and hunt for a LIMITS tab
so, if you list something like - you can't be collared, naked or your head
shaved, we ask that you please roleplay elsewhere. Slaves restricted to
their owners MUST wear a chastity belt, we don't care when it says your Master
reserves you for himself, you are a slave, and the Free will use you in any way
they see fit. Bring your Master to rp the consequences, or find a softer
sim to play in.
RAIDS: Any invading force, regardless of number or origin may raid The
Isle of Cos only once per week (7) days. We are about RP and not the pew pew
attacks on a daily basis. If you are rescuing a comrade that was taken in
a raid you preformed within the 7 day period, you CAN NOT take any more
captives. Ex: You raid and take hostages, but on the way out you leave a man
behind and he gets caught. You can come back after the Ninety minutes to
rescue him, but if you capture anymore people you can not take them with you.
COMBAT: Tarns are not allowed except by citizens of Telnus and not for combat
on the Isle.
RENTALS: We do provide rentals to our citizens if they are
interested. 125L weekly/40 prims. And smaller units for 75L weekly/25
prims.
Sim Mods:
Aeron Bellecoeur (Fox Bellecoeur)
Sorcha Bellecoeur (Donatelle Rossini)
Lotus Hutchence (Vanity Lotus)
Ethan Hutchence
Posted
by Magistrate Kati Evans at 8:24 AM No comments:
Welcome to the Blue Caste of Telnus
╔═.⌘.═════════════════════════════════╗
Welcome to the Blue
Caste of Telnus
╚═════════════════════════════════.⌘.═╝
Welcome to the Blue Caste of Telnus!
In the books, as we all know, people were born into their castes, most
remaining there for their entire lifetime. There were, of course, some exceptions to this. Sometimes the free
woman would take the caste of their male companion, particularly if this would
"raise" her higher within the caste system. Sometimes if a
person was deemed suitable for another caste they could petition to change, and
would then have to prove their ability and aptitude for the work of that
particular caste.
"I knew the Gorean caste lines, though largely following birth, were not
inflexible, and that a man who did not care for his caste might be allowed to
change caste, if approved by the high council of his city, an approval usually
contingent on his qualifications for the work of another caste and willingness
of the members of the new caste to accept him as a Caste
Brother." ---Priest Kings of Gor, 9:71
This last is probably the most relevant to SL Gor, because anyone new to SL Gor
will have to learn, and strive to become skilled and knowledgeable within their
caste. They will have to work hard and prove themselves before being
accepted fully. This holds true for every caste - it will take hard work
and a quest for knowledge to succeed.
There are many different pathways to becoming a Scribe. Being born
(through role play) into the caste of Scribes is one way. As well, there
are academies and schools where you get a nice shiny certificate naming you a
Scribe when you successfully finish the course. However (as in the books)
many Scribes start as an apprentice Scribe under the tutelage of a Chief Scribe
and achieve the status of full Scribe when their mentor deems them
worthy. Is any one pathway better than the other? I myself
don't think so because to succeed on any path you take will require a desire to
succeed along with hard work and perseverance. It depends largely on who
you are as a person and what you hope to accomplish.
A bit of background, my "pathway" if you will...
In my old Homestone I was fairly new to Gor and just beginning to train
as scribe when the Admin pulled everything from the Sim. The
Ubar/Sim owner was paying this person actual money to run the sim and she
bought all the buildings with money he gave her specifically for that purpose
above and beyond what he was paying her to Admin the sim. Everything on
the sim she bought with his money. One day we all logged on and there was
nothing but the prims we had put down (furniture etc...) Everything else
was gone! The docks, ship, pathways, trees, buildings, EVERYTHING.
Including the library. Naturally, many of the people there left except a
handful of us and we all dug in to put it back together. It took a month
before we reopened, and along the way we lost more people. Since I was
the only scribe that had stayed, I said I would take on getting the library put
back together. I went all over Gor picking up notecards, talking to Chief
Scribes etc... getting everything I needed to set up a new library. I
made new forms, basically starting from scratch. So when it was done the
Ubar (to my great surprise) appointed me Chief Scribe. I had virtually no
training and had pretty much learned on the run.
My point is, I have been Head or Chief Scribe of 4 cities now and I have never
been formally trained - sometimes you just learn as you go and fortunately I am
a quick learner. Being a Scribe is about keeping records, being familiar
with the laws, witnessing contracts, and helping people find the information
they need, of course! And a whole lot more! But a lot of
being a scribe is being able to think on your feet and deal with situations as
they arise. I trained myself by talking to other scribes and worked
hard to keep things running smoothly. If I didn't know, I
asked! If I was unsure, I sought out opinions from others within the Blue
Caste. That is what a scribe does - a scribe seeks to learn and better
themselves and keep things organized within the city. What
path they take to get there may vary, but it is still a pathway to
knowledge.
It is my hope that I can help you along YOUR pathway and give you the tools you
need to be successful within the Blue Caste. And in turn, someday
it will be your responsibility to give back by helping others on their
path.
I have assigned _________ to be your instructor while going through your
training. If she is not available, please feel free to contact me at any
time should you have questions or should you get stuck in a situation you are
unsure of.
Again, welcome to the Blue Caste of Telnus! I look forward to working
with you!
Sincerely,
Jillian Serevi, (Jillian Daniels) High Scribe of Telnus
2014/2/9
Seal
Seal
Posted
by Magistrate Kati Evans at 8:20 AM No comments:
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This may be of interest to Tatrix Vanora.

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