Friday, January 24, 2014
Diplomat or Ambassador Role (working on)
Remember
from the class on Governance, "Because magistrates are appointed in a
particular city you may find someone who is a magistrate who is not a scribe.
This goes for Ambassadors as well. There is one instance in the writing of Gor
where an Ambassador was a warrior, which make sense because some warriors are
highly literate and extremely well read. So in general Ambassadors and
Magistrates are scribes but that is a matter of convenience and not an absolute
rule."
Ambassadors
Ambassadors
are responsible for communication between cities, villages, or groups of people
(usually include cross sim roleplay). These duties include forming allianes,
declaring war and general communication with others not of their own city.
On
an OOC note, ambassadors represent the sim owners and administration to other
sims. We do a lot of the OOC work so that it increases the roleplay for
everyone. We ensure that the rules and laws of the other sims are honored and
that they know our rules for when they visit or raid.
Language
and ettiquete. Gorean law protects ambassadors under the flag of diplomacy even
when entering a city we are at war with. When we are in a state meeting it is
better to be polite and formal. Particularly if you go to the southern cities.
It is also encouraged to dress conservatively. For men that means wearing a
shirt for women that mean wearing full robes of concealment (since you will be
respected in every city if you are totally concealed). You will be able to
study the ubars and administrators watching their body language and eye
movements and they will not be able to read yours at all. It really does make a
big difference in negotiations. In the writings there are several female
ambassadors. The diplomatic negotiations are some of the highest level of
roleplay because sometimes this is the only time the sim owners get to
roleplay. With the right language and formality you can get away with insulting
an ubar and they will thank you. It is the honor and the duty of all reds to
guard the ambassadors. All ambassadors should have a guard with them when they
travel. Having a scribal slave with is important as they can notecard the talks
for you and fill out standard treaties for you if you have more than one city
at the time. Leaving you free to rolyplay and to talk with the other cities and
negotiate. Guard kajirus are common in the writings of Gor but many sims do not
recognize a slave carrying weapons. Having one does add a lot more depth to the
roles of kajirus. When you get several other contacts you will need to have an
assistant ambassador to help and bring in their contacts so you are aware of
the status of each city you are working with.
First
send a slave to get the laws and some general scouting to out if the city is
compatable to roleplay with. Cities can be found at the Gorean Hub.
Types
of Cities
1.
btb or back-to-book city - no female mercenaries and try hard for be gorean by
the books, city and warriors follow a code of honor.
2.
mercenary outposts - have female mercenaries at a as huge armies of mercenaries
3.
lifestyle sim - these are sims that are closed to roleplay negotiations, the
want to be within themselves.
4.
gay gor sims
If
the city has an ambassador it should have an embassy near the entry point of
the sim for visiting dignataries, be luxurious and decorated very sumptuously
and have a kajira or two to serve and the ability to ensure privacy. Banned
lists should be talked about privately and not in some tavern.
Spies
yes
the gray caste does exist and the spies are usually directed by the ambassador
and they are able to infiltrate the reds and the command centers of the reds.
It helps if spies are green as well. Female spies can play many roles; free
woman, kajira or panther. Cities usually trust a woman more readily than a man
so they end up at higher level meetings quickly if only as a serve,
disadvantage of course they are half the size and can not fight.
Spies
gather information, spread rumors and of course acts of terrorism and
undermining the government.
DO
NOT TELL THE UBAR OR THE COUNCIL WHO YOUR SPIES ARE AND WHAT THEY ARE DOING!
Divide
cities into categories.
Allies are cities that you have signed a treaty with, that
encourages trade ane travel and mutual protection. You can point to that city
and say ladies you may visit that city freely without fear (other than of
course the stand gorean fear).
Friendly, you have started talks but nothing has been formalized. Usually
there is travel of merchants and warriors and you start to come to each others
aid but nothing is put in writing yet.
Neutral cities, all of the cities you do not know about yet... or
the cities you have just made contact with... or the ones you know about and
have not yet approached. They can go either way.
Hostile, a city that has raided you or you have raided... restricted
travel, and the talks will either lead to peace or war.
At War cities, in which you have formally declared war on these
include the rules of the war and what you will allow and not allow restricted
travel.
Remember
ambassadors can travel to any city even ones you are at war with without fear
of being arrested.
You
should have a standard blank treaty form. A war agreement - rules of engagement
of both parties to be attached to. It also will aloow for big things like how
many tarns and what you need to bring a tarn to that city.
10.45
Posted
by Magistrate Kati Evans at 1:12 PM No comments:
Labels: Ambassador, City, Diplomat, Spies
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