Tabuk's Ford:
This is a
large village located in the basin area of the Verl River. It is four hundred
pasangs generally north and slightly west of Ar. It is twenty pasangs west of
the Vosk Road. The village contains about forty families. Thurnus is the
peasant caste leader and Melina is his free companion. It is a rich village
known for sleen breeding.
Tafa:
This town is
part of the Vosk League. It is located far east of Ar's Station.
Tancred's Landing:
This town is
part of the Vosk League. It is downriver on the Olni and near Lara. It is
located east of Ar's Station, Forest Port, and Iskander.
Tarnburg:
This city is
a mountain fortress in the southern range of the Voltai. It is about two
hundred pasangs northwest of Hochburg. The legendary mercenary captain,
Dietrich, is from here.
Tarnwald:
A city of
unknown location. The mercenary known as Edgar is from this city.
Teslit:
This is a
small village on route to Holmesk, halfway to the Vosk.
Tetrapoli:
This polity
is part of the Vosk League. It is much further west on the river than Ar's
Station. It began as four separate towns, Ri, Teibar, Heiban and Azdak. Legend
states that the towns were formed by four brothers. The towns eventually
consolidated into a polity, the four districts maintaining the same names. The
expression "tetrapoli" means "four cities" or "four
towns."
Tharna:
This city
was once ruled by a Tatrix and women dominated. A revolution came about though
and changed everything. Now, there are very few free women in Tharna. Kron,
once a metal worker, is currently the Administrator. Tharna owns many valuable
silver mines and is sometimes called the City of Silver.
Thentis:
This city is
remote in the mountains from which it takes its name. It is famed for its tarn
flocks. It is one day by tarn from Ko-ro-ba to Thentis, but by wagon it would
take the better part of a month. It has some silver mines but they are not as
rich as Tharna.
Ti:
This city is
part of the Salerian Confederation. It lies on the Olni River, a tributary of
the Vosk, north of Tharna. Ti is ruled by Ebullius Gaius Cassius, an
Administrator and Warrior. It is the largest and most populous city of the
Salerian Confederation.
Tor:
This city
lies in the northwest corner of the Tahari. It is an opulent city of the
desert, well known for its splendors, comforts and pleasures. It is also the
principal supply point for the oases communities of the Wastes. The buildings
are of mud brick, covered with colored, often flaking, plaster. The buildings
are rarely more than four stories high. Thousands of caravan merchants are
headquartered here and much of the city is organized to support the caravan
trade. The city is built in concentric circles broken by numerous, narrow
crooked streets.
Torcadino:
This is a
crossroads city located on the flats of Serpeto. It is located at the
intersection of various routes, the Genesian, Northern Salt Line (runs east to
west), Northern Silk Road (runs south to north), the Pilgrim's Road (leads to
the Sardar), and Eastern Way (also known as the Treasure Road, links the
western cities with Ar). It once was an ally of Ar but in the Ar/Cosian war
changed sides. Two aqueducts bring water to the city from more than one hundred
pasangs away, one from the Issus, a northwestwardly flowing tributary of the
Vosk and the other from springs in the Hills of Eteocles, southwest of
Corcyrus.
Treve:
This is a
bandit city located high in the crags of the Voltai. Few know its exact
location and it is said you can only reach it by tarn. They do not grow food
and raid the harvests of others. They live by plunder. Their tarnsmen rank with
those of Thentis and Ko-ro-ba. It is alleged to lie some seven hundred pasangs
north of Ar and toward the Sardar. There are no trade routes to the city. It
even has some silver mines. It is also known as the Tarn of the Voltai.
Merchants and ambassadors are brought to the city only under conduct, hooded
and in bonds.
Turia:
This great
city is called the Ar of the south. It is located in the southern hemisphere,
lying in the midst of huge prairies claimed by the Wagon Peoples. It is a high
walled, nine-gated city said to be indolent and luxury-loving. It is ruled by
Phanius Turmus. They calculate their years from summer solstice to summer
solstice. The true power of Turia lies with the Caste of Merchants. Hundreds of
caravans and thousands of merchants come here each year. It had never been
conquered until recently by Kamchak, Ubar of the Wagon Peoples. Much of the
city was burned during the conquest but the People departed Turia and allowed
it to be rebuilt.
Stones of Turmus:
This once
was a Turian outpost merchant fort and trading station. It had high white outer
walls, over eighty feet high and six towers on the walls. It was eventually
burnt by men of Treve.
Turmus:
This town is
part of the Vosk League. It is the last major river port on the Vosk before the
nearly impassable marshes of the delta. It is on the northern bank of the Vosk.
.... continued.
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