Tuesday, May 13, 2025

TELNUS CONTRACT FOR FREE COMPANIONS

 

TELNUS CONTRACT FOR FREE COMPANIONS


I. Identification of Parties:

Name of 1st Companion:

(<account name, example @LunaAngourieMoon>)

Caste:

Title:

Station:

 

Name of 2nd Companion:

(<account name, example @LunaAngourieMoon>)

Caste:

Title:

Station:

 

==========

Things to consider….

II. Nature of Companionship:

  • Duration: Specify the length of the companionship (e.g., a set period, until a specific event, or indefinite).
  • Exclusivity (Optional): Define whether the companionship is exclusive or if both individuals retain the right to other relationships. Gorean society often leans towards non-exclusivity for men, but individual agreements could differ.
  • Roles and Responsibilities: Outline any specific roles or responsibilities each companion agrees to within the relationship. This could include:
    • Social obligations (attending events together).
    • Domestic arrangements (sharing a household, contributions to its upkeep).
    • Emotional support and mutual respect (as much as Gorean norms allow).
    • Financial arrangements (how expenses will be shared).
    • Protection and defense.
  • Intimacy (Optional but Likely): While not always explicitly stated in a formal contract, the expectation of sexual intimacy is often inherent in a Gorean companionship. The contract might allude to this or specify the nature of their physical relationship.

III. Rights and Privileges:

  • Freedom: Reaffirm that both individuals retain their free status and the rights associated with it (to own property, travel, make their own decisions, etc.), within the bounds of Gorean law and custom.
  • Association: Define the right to associate with others outside the companionship.
  • Termination Clause: Specify the conditions under which the contract can be terminated by either party (e.g., mutual agreement, breach of contract, specific events).
  • Consequences of Termination: Outline any agreed-upon consequences of ending the companionship, such as division of shared property or obligations.

IV. Specific Terms and Conditions (Highly Variable):

  • Dowry or Bride-Price (Less Likely for Established Free Individuals): In some initial pairings, particularly if involving family arrangements, there might be discussions of dowry or bride-price, though this is more common in marriages or formal unions.
  • Support and Maintenance: One companion might agree to provide financial or other forms of support to the other.
  • Training or Guidance: One companion might agree to teach or mentor the other in specific skills or knowledge.
  • Allegiances and Loyalties: If one or both companions have strong affiliations (e.g., to a specific city, caste, or individual), the contract might touch upon how these allegiances will be managed within the companionship.

==========

V. Witnesses and Formalities:

1st Companion signature:

Date:

Witness signature:

(<account name, example @LunaAngourieMoon>)

Date:

 

2nd Companion signature:

Date:

Witness signature:

(<account name, example @LunaAngourieMoon>)

Date:

 

City Council Member signature:

(<account name, example @LunaAngourieMoon>)

Date:

[Seal of Council Member affixed in Wax]

 

----------

Scribe signature who filed:

(<account name, example @LunaAngourieMoon>)

Date filed on:

 

TELNUS CONTRACT FOR RENTAL OF SLAVE

 TELNUS CONTRACT FOR RENTAL OF SLAVE


Name of Renter:

(<account name, example @LunaAngourieMoon>)

Caste:

Title:

Station:

 

Name of slave:

(<account name, example @LunaAngourieMoon>)

 

Duration of contract:

Desire to purchase:

 

==========

  1. Renter: Must live in Telnus and stay there during the rental period.
  2. Slave Types and Costs (Weekly Rental):
    • Red Silk/Bond Opened: 5 copper per week. The slave has been opened, implying the slave is available for sexual service. Daily rental is also offered at 1 copper per day.
    • White Silk/Bond Closed (Virgin): 10 copper per week. The slave is to remain a virgin during the rental period and wear a chastity device for the duration of rental. If tampered with, the renter will pay three times the slave's value to the city.
  3. Training: Both White Silk and Red Silk slaves are trained to serve. The specific skills involved include general obedience, domestic tasks, and potentially sexual service for Red Silks.
  4. Punishments: Punishments for slaves are administered by the city, not the renter.
  5. Damage to Slave:
    • Minor Damage: Any slave being damaged with marks, scars, or minor injury will result in the renter paying double the value of the slave to the city.
    • Permanent Damage: Any slave being injured with permanent damage will result in the renter paying the city three times the value of the slave, covering the decrease in the slave's value, and purchasing a new slave to replace the rented slave.
    • Death/Loss/Removal from City of Rented Slave: The death of a rented city slave will cause the renter to become a city slave in the rented slave’s place.
  6. Provisions: The city provides "slave wine" for each slave on a yearly basis.
  7. Purchase Option after Rental Period: The renter has the option to buy the slave after the initial 28-day rental period (one Gorean mouth). The terms and price of purchase are not specified in this excerpt and will be discussed at the end of the 28-day rental period.

==========

 

Renter signature:

Date:

Witness signature:

(<account name, example @LunaAngourieMoon>)

Date:


==========

City Council Member signature:

(<account name, example @LunaAngourieMoon>)

Date:

[Seal of Council Member affixed in Wax]

 

----------

Scribe signature who filed:

(<account name, example @LunaAngourieMoon>)

Date filed on:

 

Friday, May 9, 2025

Free Person Character Bio Sheet

 Free Person Character Bio Sheet


Name:

Caste:

City of Origin:

Current City:

Age:

Status: (Free Man / Free Woman)

Companion (if any):

Children (if any):

Appearance:


Hair:


Eyes:


Height:


Build:


Distinctive Features:



Personality:

Skills & Training:

Caste Duties:

Allies:

Rivals/Enemies:

Brief History / Background:

Views on Slavery:

Weapons (if any):

Companion Animal (if any):



---


Slave Character Bio Sheet


Name:

Former Name (if from Earth):

Collar Name (if different):

Brand Location & Style:

Silk Status: (White / Red / Other)

Slavery Status: (Private slave, state slave, pleasure slave, etc.)

Owner:

City of Residence:

Age:


Appearance:


Hair:


Eyes:


Height:


Body Type:


Brand Description:


Distinctive Features:



Training Level:

Skills:

Personality:

Obedience Level:

Fears/Triggers:

Brief History:

Attire:

Position(s) Known:

Language(s) Spoken:



DRAFT *~CITY OF TELNUS Application for Citizenship~*

 

                           *~CITY OF TELNUS Application for Citizenship~*
!!! This is a roleplay sim.!!!
!!! Find Magistrate Luna Angourie Moon or drop the application in her Discord. !!!
!!! Don't send the application directly to scribes or your demand will be rejected. !!!
!!! Be patient, scribes are also here to roleplay. !!!
Please allow us at least 72 hours to review your application for citizenship.
Feel free to roleplay around the city with our citizens and guest.

The City of Telnus is looking for active role players with a strong interest in Gorean roleplay to join the city and help enrich our experiences here. If after visiting us you feel that you can actively contribute to our City, please fill out the following application.

____________________________________________________
CHARACTER INFORMATION:
-Character Name:
-Account Name: 
-IMVU Birth Date: 
-Your Caste:
-Name (and Account Name) of FC: 
-Name (and Account Name) of any slaves:
-Tell us a little about your character and any of the quirks that you portray (include any history, positions, or titles you may have had):
____________________________________________________
HELP US GET TO KNOW YOU:
Do you have family or friends in Telnus? If so, please list their name(s):
What are the normal times (include time zone) that you are available for roleplay?
How did you hear of Telnus and what makes you think you would be a good fit for our city?
What was your previous Home Stone and your reason for leaving? (IC or OOC)
What books of the John Norman Gor series have you read?
If available, do you have any examples of some of your role play? Please attach.
Thank you for taking the time to fill out our Telnus application for membership.
_____________________________________________________________
**IMPORTANT! By submitting this application, and upon acceptance and being offered the city groups, tags, and admission into the City's Caste system, you understand that you are considered to be a bona fide Citizen of Telnus. To be accorded the rights, privileges, and responsibilities thereof as well as sworn to the Home Stone; whether you have, in fact,, sworn to the Home Stone in roleplay or not.


You are expected to become familiar with both the OOC rules and the laws of the city.  By submitting the application, you acknowledge you will comply with and stay current with changes as they are made from time to time.
When you are finished, please return the form to a member of the Telnus Blue Caste (in roleplay) or if none are available drop in Magistrate Luna Angourie Moon’s Discord (kati23) mailboxes. 
____________________________________________________

This document has been reviewed and the information contained is on record with the Scribes Office and is accepted as legal proof of citizenship.
((name and seal of Scribe))

By the hand of Magistrage of Telnus and the Seal of the City this the ___ of _____ in the year 10,175 Contasta Ar (DD/MM/2025).              

Gorean Law : Citizenship

 Gorean Law : Citizenship



1)  Citizenship is a privilege, not a right, and thus you must actively apply for it as well as
continue to earn it throughout your life. "Citizenship, or its retention, on other than a nominal
basis, in some cities, is contingent on such things as attending public ceremonies, such as an
official semi-annual taking of auspices, and participating in numerous public assemblies, some
of which are called on short notice." (Dancer of Gor, p.302-303)


2)  "Citizenship in most Gorean communities is not something accrued in virtue of the accident
of birth but earned in virtue of intent and application." (Slave Girl of Gor, p.394) Upon reaching
your intellectual majority, you must perform the citizenship ceremony. The specifics of the
ceremony will vary from city to city. In some cities, there may be a requirement that other
citizens, non-blood relations, must vouch for you. In other places, you might be questioned by a
committee of citizens to determine your worthiness for citizenship. The oath of allegiance may
involve the touching or kissing of the Home Stone, the swearing of oaths, and maybe even the
sharing of bread, fire and salt. A laurel wreath and mantle of citizenship may then be conferred
upon the new citizen.


3)  The nonperformance of the citizenship ceremony, within one year of reaching your
intellectual majority, is punishable by expulsion from the city. This applies only to those
individuals born within the city or born to citizens of the city. "The rationale seems to be that
the community has a right to expect allegiance from its members." (Vagabonds of Gor, p.303)


4)  Though reference is made to the age of intellectual majority, no specific age is ever provided.
From circumstantial evidence in the books, the highest probability seems to be that it is fifteen
years old.


5)  You can renounce your existing citizenship and acquire citizenship in another city.
Obviously, you must be accepted by this other city as a citizen, meeting all prerequisites that are
in place.


6)  One of the benefits of citizenship is that it provides some protection against foreign creditors.
It is unknown whether this area is covered by Merchant Law or not.

Castes

 

Castes

Gorean castes are divided into two categories,High Castes and Low Castes. There are only five High Castes in place within Gorean society. Those free persons who come to Gor are encouraged to select a caste for themselves which approximates their own real life profession or its equivalent. This makes online interaction easier and more enjoyable for all. The Castes are listed below, ranked according to their prominence in Gorean government.

Caste of Initiates: First of the High Castes.
Caste of Scribes: Second of the High Castes.
Caste of Builders: Third of the High Castes.
Caste of Physicians: Fourth of the High Castes.
Caste of Warriors: Fifth and lowest of the High Castes

Caste of Initiates
First of the High Castes. The supposed representatives of the Priest-Kings in Gorean society. They are responsible for guiding the spiritual life of Goreans through their rituals and prayers to the Priest-Kings. Some are rumored to have the ability to call down the wrath of the Priest Kings, or the dreaded "Flame Death," upon those who commit blasphemous acts or who conspire against the Priest Kings. They are recognized by their white robes, their shaven heads and faces, and their refusal to eat meat or imbibe alcohol. They are also required by their caste codes to be celibate. They tend to be learned and well-read, although they are feared and often distrusted by those of the lower castes. Their caste color is White.

Caste of Scribes
Second of the High Castes. They are the scholars of Gorean society, the writers and the historians. In their keeping is almost all of the accounting, record-keeping, and writing upon Gor. They tend to be serious and studious, with an attention to detail and a passion for knowledge. Sub-classes of this caste include the caste of Mapmakers/explorers, the caste of Magistrates and the caste of Litigators. Their caste color is Blue.

Caste of Builders
Third of the High Castes. This caste includes architects, engineers, draftsmen, stonemasons, and many other professions which concern themselves with the creation of the physical and engineering marvels of Gor. Also among the caste of Builders are the inventors and technicians who develop such works. Their caste color is Yellow.

Caste of Physicians
Fourth of the High Castes.This is the caste of those who concern themselves with the healing arts.Surgeons,apothecaries,medical researchers and health practicioners are all members of this caste. Universally recognized as non-combatants during time of war. Their caste color is Green.

Caste of Warriors
Fifth and lowest of the High Castes.This caste includes infantry, tharlarion cavalry, and tarnsmen. They are known to have one of the strictest sets of caste codes in use on Gor. Members of this caste comprise the military branch of Gorean government. Their caste color is Scarlet.

Low Castes:

Caste of Merchants
This is a very broad caste, and contains literally hundreds of sub-castes. Those who are of this caste are concerned with the sell and trade of merchandise for a profit. There are almost as many sub-castes of the Merchant caste as there are products to be sold; a few notable ones include the caste of Slavers and the caste of Spice Merchants. The caste colors of the caste of Merchants are White and Gold.

Caste of Slavers
The sub-caste of the Merchants, one who deals in human merchandise; their caste
colors are Blue and Yellow.

Caste of Moneylenders
An additional sub-caste of the Merchants;these are those who engage in the trade and speculation of money for a profit, and the only product they handle is money.They are the bankers of Gor.

Caste of Bakers
Another very broad caste,which consists of hundreds of sub-castes. Generally, those who are members of this caste are those who prepare sa-tarna, or vegetarian food,in any of a hundred thousand forms.

Caste of Butchers
This caste, in conjunction with the caste of Bakers, is responsible for maintaining the majority of the Gorean industries involved with food service. This caste and its many sub-castes concern themselves with the acquisition and preparation of sa-tassna, all forms of edible Gorean meat.

Caste of Winemakers
This caste concern itself the professional production of most fruit based Gorean alcohol.

Caste of Brewers
This caste concerns itself with the production of most grain based Gorean alcohol.

Caste of Sailors
This caste includes several dozen sub-castes,each with its own specialty. There is a sub-caste of the caste of Sailors known as the caste of Bargemen, those who propel and steer the great river barges upon the freshwater waterways of Gor.

Caste of Fishermen
A sub-caste of the caste of Sailors, they are concerned with harvesting the vast variety of Gorean aquatic life for human consumption. There are additional sub-castes of this caste, including the Castes of River Fishermen and the caste of Thassa Fishermen. The caste of Net Makers, an artisan caste,is often considered a sub-caste of the caste of Fishermen.

Caste of Artisans
This is a very broad caste which includes hundreds of sub-castes. Since any production of hand-made goods, no matter its use, is considered by the typical Gorean to be a work of art, this caste is very broad indeed.

Caste of Pot Makers
A sub-caste of the caste of Artisans. They are involved in the production of containment vessels. Their caste colors are Brown and Green.

Caste of Saddle Makers
A sub-caste of the caste of Artisans. They produce the saddlery, harness and tack used to manage all of the various riding and draft beasts of Gor. Their caste color is Tan.

Caste of Metal Workers
A sub-caste of the caste of Artisans. They are concerned with the production of most metal items fabricated upon Gor. Sub-castes of this caste include the caste of Swordmakers and the caste of Armorers, who produce the various shields and helmets in use upon Gor. Additionally, there seems to be a wide-spread sub-caste of the caste of Metal Workers which serves in a similar capacity to a blacksmith or farrier, repairing wagon wheels and shoeing Gorean draft and riding beasts. Their caste color is Steel Gray.

Caste of Weavers
A sub-caste of the caste of Artisans. Concerned with the professional production of textiles for the garment industry.

Caste of Cloth Workers
A sub-caste of the Caste of Weavers, which produces articles of Gorean clothing.

Caste of Dress Makers
A sub-caste of the caste of Weavers which produces female garmenture.

Caste of Ropemakers
A sub-caste of the caste of Artisans.Produces rope, binding fiber, thread and cordage of all types.

Caste of Leather Workers
A sub-caste of the caste of Artisans.Concerned with the fabrication of various leather goods from animal hides of all types.

Caste of Poets
Oddly enough, considered to be a sub-caste not of the Entertainers, but of the caste of Artisans. This is probably because Goreans view the creation of a poem to be no different from the fabrication of any other, physical, work of art. Caste colors are Aqua and Red.

Caste of Torturers/clan of Torturers { Wagon Peoples }
Not a common Gorean caste, found only among the Wagon People of the far south. Considered to be a sub-caste of the caste of Artisans. One must therefore suppose that those of the Wagon Peoples consider the application of Torture to be an art form. Their caste colors are Black and Red.

Caste of Players
This caste is made of of those who have dedicated their lives to the furtherance of the Gorean game of Kaissa.A rare caste, but one which is found and supported in almost any city. A sub-caste of the caste of Artisans, due to the fact that most Goreans consider the playing of Kaissa to be an art form. Members of this caste are granted blanket immunity to prosecution and slavery, and are highly regarded based upon their level of skill. They wear distinctive hooded robes in their caste colors. Caste colors: Checkered, Red
and Yellow.

Municipal Servants
A large caste category which contains many specific sub-castes, all concerned with providing various public services to the inhabitants of a particular city or village. Their caste color is Gray.

Guardsmen
A sub-caste of the caste of Municipal Servants. This caste is responsible for patrolling the city or village streets, arresting those who violate local ordinances and laws, and insuring the general well-being of the citizenry. They are the Gorean equivalent of a police force. They have no caste colors, and typically wear uniforms provided them by the city or village in which they work, in that settlement's traditional colors. The guardsmen of Ar, for instance, wear Red and Gold, while those of Cos traditionally wear Blue, and Turian guardsmen wear Yellow.

Caste of Lamplighters
A sub-caste of the caste of Municipal Servants. This caste concerns itself with lighting the tharlarion oil lamps used to provide illumination to the city streets.

Caste of Waste Collectors
A sub-caste of the caste of Municipal Servants. This caste concerns itself with the management of collecting the assorted garbage and waste by-products stored in local waste bins and, in conjunction with the caste of Drovers, seeing that it is properly disposed of in carnariums {waste pits} located beyond the city limits.

Caste of Animal Handlers
A large caste category which contains many specific sub-castes, all concerned with the use and care of domestic animals in use upon Gor.

Caste of Tarn Keepers
A sub-caste of the caste of Animal Handlers. This caste concerns itself with the care, feeding and training of the Gorean tarn, the fierce winged saddle-bird of Gor. Caste colors: Grey and Green.

Caste of Sleen Trainers
A sub-caste of the caste of Animal Handlers, this caste concerns itself with the care, feeding and training of the Gorean Sleen, the six-legged furred hunting reptile of Gor.

Caste of Vart Trainers
This caste, a sub-caste of the caste of Animal Handlers, is exclusive to the island Ubarate of Tyros. Members of this caste concern themselves with the care, feeding and training of the Gorean vart, a bat-like creature in use upon Tyros,often trained and used as a weapon.

Caste of Drovers
A sub-caste of the caste of Animal Handlers. This caste concerns itself with the care and feeding of the various draft animals in use upon Gor, as well as the task of using wagons drawn by such creatures to ship goods from city to city.

Caste of Goat-Keepers
A sub-caste of the caste of Animal Handlers, this caste concerns itself with the care and maintenance of herds of Goats and other animals such as the woolly Gorean hurt.

Caste of Woodsmen
A large caste category which contains many specific sub-castes, all concerned with protecting and managing the vast resources of various Gorean forests claimed by a particular city or village. They are experts in various forms of woodcraft and are the forest hunters, forest marshals, and forest trackers of Gor. Caste Colors: Brown and Black.

Caste of Wood Carriers
A sub-caste of the caste of Woodsmen, this caste concerns itself with the harvesting and transportation of the trees of the Gorean forests and tree farms.

Caste of Oil Makers
This caste concerns itself with the production of various types of oil, used for purposes of lubrication and as a burnable fuel source.

Caste of Charcoal Makers
This caste concerns itself with the production of charcoal for use in Gorean forges and ovens. Caste colors: Black and Grey.

Caste of Perfumers
This caste concerns itself with the production of various types of scented perfumes, used for purposes of esthetic appeal. Often works in conjunction with the caste of Oil Makers to produce scented oils and such. Also works with the caste of Charcoal Makers and the caste of Spice Merchants to create incense.

Caste of Entertainers
A large caste category which contains many specific sub-castes, all concerned with providing entertainment to other members of Gorean society.

Caste of Singers
A sub-caste of the caste of Entertainers.Often working in conjunction with the caste of Poets, this caste concerns itself with the performance of verbal entertainments set to music. Colors: Aqua and Red.

Caste of Musicians
A sub-caste of the caste of Entertainers. Often working in conjunction with the caste of Singers, this caste concerns itself with providing and performing instrumental musical works, as well as accompaniment for those of the caste of Singers.

Caste of Rence-Growers
A slightly higher caste than the caste of Peasants, this is the caste of those who dwell in the various marshes and swamps of Gor, and who harvest Rence {a Gorean plant similar to Earth rice}. They reside on great floating man-made islands amidst the marshes and are highly territorial and secretive. Known for their adoption and usage of the "Peasant Bow" in combat.

Caste of Assassins
This caste is comprised of those who kill strictly for pay; once evident throughout Gor, their existence has long been suppressed, though they still appear occasionally. They refuse to use poison to dispatch their enemies {they consider it the mark of an amateur} and are required by their caste codes to renounce all ties of friendship and family. In addition, they claim no Home Stone. Almost universally despised and feared by other castes. Their caste color is Black.

Caste of Thieves
This caste is comprised of those who make their living by stealing, robbery, picking pockets, etc.; the caste of Thieves is exclusive to the city of Port Kar. They have no recognizable caste colors, but can be indentified by a tiny, three-pronged black tattoo on their cheekbone, which is their caste marking.

Caste of Peasants
The lowest and most common of the castes of Gor, which is concerned with the maintenance, planting and harvesting of the vast lands surrounding most cities which have been divided into plots and set aside for agricultural use. These are the free farmers of Gor; although a Low caste they refer to themselves as"the Ox on Which the Home Stone Rests" due to their vital role in the production of raw food stuffs for Gorean society. They have rather strict caste codes, and are considered the masters of several forms of distinctive peasant weaponry, including the quarterstaff and the Great Bow, or "Peasant Bow." Their caste color is Brown.

Measurements

 

Measurements

Ah-il
A unit of measure equal to the distance from the elbow to the tip of the middle finger. 18 inches,analoguous to the Earth cubit, 10 ah-il is equal to one ah-ral.

Ah-ral
A unit of measure equal to 10 ah-il or approximately 160 Earth inches.

Foot
A unit of measurement equal to 10 horts or 12 and 1/2 Earth inches.

Hort
A measure of distance equal to 1 and 1/4 inches.

Huda
A unit of measure equal to 5 tefa.

Pasang
A measure of distance equal to .7 Earth miles.

Stone
A unit of measure equal to 4 Earth pounds.

Talu
A unit of measure equal to 2 Earth gallons.

Tef
A unit of measure consisting of a handful of whatever produce { such as dates } is being weighed.6 tefs are equal to one tefa.

Tefa
A unit of measure equal to 6 tefs,5 tefas are equal to 1 huda.A tefa is also equal to a small basket.

Weight
A unit of measurement equal to 10 stones or 40 Earth pounds.

Distance
1 Hort is equal to 1 and 1/4 inches {U.S.} and 3.2 centimeters {Metric}.
1 Gorean Foot {10 Hort} is equal to 12 and 1/2 inches {U.S.} and 32 centimeters {Metric}.
1 Ah-il is equal to 18 inches {U.S.} and 46.15 centimeters {Metric}.
1 Ah-ral {10 ah-il} is equal to 180 inches/15 feet {U.S.} or 461.5 centimeters/5 meters {Metric}.
1 Pasang is equal to 1/7th of a mile/3696 feet {U.S.} or 1.2 kilometers/1232 meters {Metric}.

{ An ah-il is the distance from the elbow to the tip of the middle finger,analogous to the Earth "cubit".It is typically standardized in Gorean measure as being 18 U.S. inches in length as described above.}

Weight/Mass
1 Gorean Stone is equal to 4 pounds {U.S.} or 1.8 kilograms {Metric}.
1 Gorean Weight {10 Stone} is equal to 40 pounds {U.S.} or 18.14 kilograms {Metric}.

Liquid Volume
1 Talu is equal to 2 gallons {U.S.} or 7.5 liters {Metric}.

Solid Volume
The following measurements are "trade weights",meaning that they are,like the ah-il, variable according to the hand size of the measurer.Nonetheless,due to their eases of use,they are retained by the Goreans as practical ways to measure solid volume in a distributory environment,particularly in trade-based Gorean settings where standardized measurements are not available for handy measurement.

1 Tef is equal to a closed handful of whatever produce { such as dates } is being weighed.6 tefs is equal to one tefa.

1 Tefa is equal to 6 tefs { or closed handfuls },or roughly the amount of merchandise it would take to fill a small basket.5 tefas is equal to 1 huda.

1 Huda is equal to 5 tefas,or small basket full.

Measurement Key
Ah-il Equaling 18 inches; 10 ah-il equal one Ah-ral.
Ah-ral Equaling 10 ah-il, or approx. 180 inches.
Foot Equal to 10 horts, or 12 1/2 Earth inches.
Hort Equal to 1-1/4 inches.
Huda Equaling 5 tefa.
Pasang Equaling .7 miles.
Stone Equal to 4 Earth pounds.
Talu Equaling 2 gallons
Tef Consisting of a handful of whatever produce -such as dates-
is being weighed; 6 tefs equal one tefa.
Tefa Equaling 6 tefs, or handfuls; 5 tefas equal 1 huda.
Weight Equal to 10 Stone, or 40 Earth pounds.
Bottles Equaling 1/2 tula.
Crate Contains 24 Bottles.
Barrel Equaling 5 talu's.

Calendar & Chronology

 

Calendar & Chronology

Month of En'Kara -The First Turning
Mar 21 - Mar 25 First Hand
Mar 26 - Mar 30 Second Hand
Mar 31 - Apr 4 Third Hand
Apr 5 - Apr 9 Fourth Hand
Apr 10 - Apr 14 Fifth Hand
Apr 15 - Apr 19 First Passage Hand

Month of Hesius
Apr 20 - Apr 24 First Hand
Apr 25 - Apr 29 Second Hand
Apr 30 - May 4 Third Hand
May 5 - May 9 Fourth Hand
May 10 - May 14 Fifth Hand
May 15 - May 19 Second Passage Hand

Month of Camerius (Ar) Month of Selnar (Ko-ro-ba) 5:234-235
May 20 - May 24 First Hand
May 25 - May 29 Second Hand
May 30 - Jun 3 Third Hand
Jun 4 - Jun 8 Fourth Hand
Jun 9 - Jun 13 Fifth Hand
Jun 14 - Jun 18 Third Passage Hand

Month of En'Var -The First Resting
Jun 19 - Jun 23 First Hand
Jun 24 - Jun 28 Second Hand
Jun 29 - Jul 3 Third Hand
Jul 4 - Jul 8 Fourth Hand
Jul 9 - Jul 13 Fifth Hand
Jul 14 - Jul 18 Fourth Passage Hand

The Fifth Month
Jul 19 - Jul 23 First Hand
Jul 24 - Jul 28 Second Hand
Jul 29 - Aug 2 Third Hand
Aug 3 - Aug 7 Fourth Hand
Aug 8 - Aug 12 Fifth Hand
Aug 13 - Aug 17 Fifth Passage Hand

The Sixth Month
Aug 18 - Aug 22 First Hand
Aug 23 - Aug 27 Second Hand
Aug 28 - Sep 1 Third Hand
Sep 2 - Sep 6 Fourth Hand
Sep 7 - Sep 11 Fifth Hand
Sep 12 - Sep 16 Sixth Passage Hand

Month of Se'Kara -The Second Turning
Sep 17 - Sep 21 First Hand
Sep 22 - Sep 26 Second Hand
Sep 27 - Oct 1 Third Hand
Oct 2 - Oct 6 Fourth Hand
Oct 7 - Oct 11 Fifth Hand
Oct 12 - Oct 16 Seventh Passage Hand

The Eighth Month
Oct 17 - Oct 21 First Hand
Oct 22 - Oct 26 Second Hand
Oct 27 - Oct 31 Third Hand
Nov 1 - Nov 5 Fourth Hand
Nov 6 - Nov 10 Fifth Hand
Nov 11 - Nov 15 Eighth Passage Hand

The Ninth Month
Nov 16 - Nov 20 First Hand
Nov 21 - Nov 25 Second Hand
Nov 26 - Nov 30 Third Hand
Dec 1 - Dec 5 Fourth Hand
Dec 6 - Dec 10 Fifth Hand
Dec 11 - Dec 15 Ninth Passage Hand

Month of Se'Var -The Second Resting
Dec 16 - Dec 20 First Hand
Dec 21 - Dec 25 Second Hand
Dec 26 - Dec 30 Third Hand
Dec 31 - Jan 4 Fourth Hand
Jan 5 - Jan 9 Fifth Hand
Jan 10 - Jan 14 Tenth Passage Hand

The Eleventh Month
Jan 15 - Jan 19 First Hand
Jan 20 - Jan 24 Second Hand
Jan 25 - Jan 29 Third Hand
Jan 30 - Feb 3 Fourth Hand
Feb 4 - Feb 8 Fifth Hand
Feb 9 - Feb 13 Eleventh Passage Hand

The Twelfth Month
Feb 14 - Feb 18 First Hand
Feb 19 - Feb 23 Second Hand
Feb 24 - Feb 28* Third Hand
Mar 1 - Mar 5 Fourth Hand
Mar 6 - Mar 10 Fifth Hand
Mar 11 - Mar 15 Twelfth Passage Hand
Mar 16 - Mar 20 The Waiting Hand

Goreans seem, for the most part, not too particular about the manner in which they tell time. The Wagon Peoples and Torvaldslanders, as well as the Tribesmen of the Tahari, the Black Tribes of the jungled south, and the Red Peoples, depend almost entirely upon their interpretation of the various positions of the sun, the moons and the stars to keep track of such matters.

Oddly enough, Gorean chronometer run backwards, their spinning hands rotating in a counter-clockwise direction.Perhaps this is because Gor is the Counter-Earth, this also filters down to reading books.Instead of reading and writing from left to right, Goreans do it from left to right on the first line,then on the next line they continue from right to left,then back to left to right on the line after that,and so on,alternating the direction of the text of each line.

Listed below are the standard Gorean measurements for time, along with their Earth equivalents.
Ihn is equal to 1.35 Earth seconds
Ehn is { 80 Ihn } equal to 108 Earth seconds
Ahn is { 40 Ehn } equal to 72 Earth minutes
Day is { 20 Ahn } equal to 24 Earth hours
Contasta is a means of determining chronology = Earth form of AD {Anno Domini}

Ahn of the Gorean Day
Earth Hour Gorean Ahn
12:01 am - 1:12 am 1st Ahn
1:13 am - 2:24 am 2nd Ahn
2:25 am - 3:36 am 3rd Ahn
3:37 am - 4:48 am 4th Ahn
4:49 am - 6:00 am 5th Ahn
6:01 am - 7:12 am 6th Ahn
7:13 am - 8:24 am 7th Ahn
8:25 am - 9:36 am 8th Ahn
9:37 am - 10:48 am 9th Ahn
10:49 am - 12:00 pm 10th Ahn {Gorean Noon}
12:01 pm - 1:12 pm 11th Ahn
1:13 pm - 2:24 pm 12th Ahn
2:25 pm - 3:36 pm 13th Ahn
3:37 pm - 4:48 pm 14th Ahn
4:49 pm - 6:00 pm 15th Ahn
6:01 PM - 7:12 pm 16th Ahn
7:13 pm - 8:24 pm 17th Ahn
8:25 pm - 9:36 pm 18th Ahn
9:37 pm -10:48 pm 19th Ahn
10:49 pm -12:00 am 20th Ahn {Gorean Midnight}

Gorean Years: Annual Chronology
Due to the many different calendar systems in use by the cities and peoples of Gor, it would be virtually impossible to choose one such system as the primary means of measuring and listing Gorean years. Therefore, included are eight such systems, each of which is in use in a particular geographical region of Gor, or is utilized by a particular city or culture. In such a way,it is possible to discern the particular year in which an important event occurred upon Gor, and assign it to its corresponding Earth date.Listed is no more than a few events from each city or culture, along with the Earth year in which they occurred as well as the present Earth year according to that system.

Chronology of Ar
This is far and away the most often used and quoted system of chronology in the books; it is therefore assumed that this system is in use, or at least is understood, throughout most of the civilized regions of Gor. The abbreviation "CA" stands for the phrase "Contasta Ar," which can be translated as "from the founding of Ar."

10,110 CA {Year of Pa Kur's Horde} 1960 AD
10,119 CA {Restoration of Marlenus} 1969 AD
10,137 CA {Cosian Invasion of Ar} 1987 AD
10,150 CA {Current Year} 1999 AD

Chronology of Ko-ro-ba
Although no actual reference is made to the formal reckoning of years in the city of Tarl Cabot's training, it is a reasonable assumption that since the entire city was destroyed {only to be rebuilt years later}, that they would formulate a new calender based upon the year in which that climactic event occurred. In any case, that is how it is presented below. Note that Year 1 {1969 AD} is the first year AFTER Ko-ro-ba's Home Stone was returned to the city site by Matthew Cabot. Therefore, the events of the third book
{Priest-Kings of Gor} actually took place during the preceding year.

Year 1, Post-Reconstruction 1969 AD
Year 31, Post-Reconstruction {Current Year} 1999 AD

Chronology of Torvaldsland
In Torvaldsland the years are numbered by Rune-Priests, and the starting date {Year 1} of their chronology dates from the legendary event "Thor's Gift to Torvald," when the god Thor supposedly traded the spring of Torvaldsland to the hero Torvald in exchange for a ring of gold.

1,006 Rune-Priest Year {Year of the War Arrow} 1972 AD
1,030 Rune-Priest Year {Current Year} 1999 AD

Chronology of Port Kar
The books are very specific about the manner in which years are numbered in Port Kar, and Tarl Cabot often makes use of the term which have been abbreviated below as "SCC." This actually represents the designation "Of the Sovereignty of the Council of Captains," meaning that the chronology of Port Kar was revised almost thirty years ago to refer specifically to the year of the Council's assumption of power in that city.

Year 1 SCC {Year of Victory over Cos and Tyros} 1970 AD
Year 30 SCC {Current Year} 1999 AD

Chronology of Turia
As in the case of Ko-ro-ba, above, the Turian reckoning of years have been dated from a definitive event in the city's history, namely Turia's invasion and defeat and the subsequent restoration of her Home Stone by the Ubar-San of the Wagon Peoples.

Year 1 The Sparing of Turia 1969 AD
Year 30, Post-Invasion {Current Year} 1999 AD

Chronology of Tharna
The chronology of Tharna has been dated from the dethronement and enslavement of the freewomen once known as the "Silver Masks." Each year since therefore bears the title "Sa`ng-fori" after it, acknowledging that each year since that event is a year of freedom for its male inhabitants.

Year 1 Sa'ng-fori {"without chains"} 1968 AD
Year 32, Sa'ng-fori {Current Year} 1999 AD

Chronology of the Wagon Peoples
The Wagon Peoples are an unusual case, as they do not number their years at all; instead they give each year a specific name relating to the most important event which occurred during that particular period. These names are not written down, but rather are entrusted to individuals known as "Year Keepers" who commit them permanently to memory to be passed down to their descendants. Fortunately, we are given the names of at least two such years in the fourth book of the series, "Nomads of Gor."

"The Year in Which Tarl Cabot Came to the Wagon Peoples" 1968 AD
"The Year in which Tarl Cabot Commanded a Thousand" 1969 AD
31st Year of the Ubar-San {Current Year} 1999 AD

Time and the Days
a gorean year has 12 months.
a gorean month has 5 hands (week), then comes the passage hand.
a hand has 5 days.
a gorean day consists of 20 Ahn (hour).
an Ahn has 40 Ehn. (minute)
an Ihn has 80 Ihn (second)

En'Kara: The first month of the Gorean calendar, that of the vernal equinox, which is the Gorean new year; roughly equivalent to the Earth calendar month of March
Camerius: The third month of the Gorean calendar (in Ar and some other cities)
Selnar: The third month of the Gorean calendar (in Ko-ro-ba and some other cities)
En'Var: The fourth month of the Gorean calendar, that of the summer solstice, roughly equivalent with the Earth calendar month of June
Se'Kara: The seventh month of the Gorean calendar, that of the autumnal equinox, roughly equivalent to the Earth calendar month of September
Se'Var: (noun; lit. 'second resting'): the tenth month of the Gorean calendar, that of the winter solstice, roughly equivalent with the Earth calendar month of December

Kajuralia: A festival, similar to the Feast of Fools, is which slaves trade places with their masters and have much freedom to play tricks on free persons; celebrated in most cities on the last day of the 12th Passage Hand, but in Ar and some other cities on the last day of the 5th month, the day before the Love Feast

Love Feast: Common name for the 5th Passage Hand, occuring in late summer, which time is the greatest period for the sale of slaves, esp. slavegirls

Sardar Fairs: Huge fairs held 4 times each year at the foot of the Sardar Mountains; they coincide with the equinoxes and solstices (En'Kara, En'Var, Se'Kara, & Se'Var); for the during of the Fair, the area is neutral territory: no one may be enslaved at the Fair (though slaves captured elsewhere may be sold), & no blood may be spilled; serves as a trading point for information and merchandise; every Gorean is required to visit the Fair at least once before the age of 25

Waiting Hand: The 5-day period between the 12th Passage Hand and the beginning of the New Year, which begins on the Vernal Equinox

Book 21 takes place in 10,130 Contasta Ar

On Gor there are numerous ways to measure time, from the simple 2:26 sundials which sit atop every pasang stone marker on roads, to the intricate mechanical clocks, beautiful water clocks, and even battery powered time pieces, technological masterpieces which are very rare and very expensive.

ihn 1 second
ehn 1 minute, consisting of 80 ihn
ahn 1 hour, consisting of 40 ehn, or 3200 ihn

20th ahn midnight
day consists of 20 ahn, or 800 ehn, or 64000 ihn
hand 1 week, consisting of 5 days

Date keeping varies widely from city to city, most cities calculate their time from the last major significant event. For example, in Port Kar, the year is calculated from the year that the Five Ubars were overthrown and the Council of Captains gained sovereignty. Thus, a citizen of Port Kar might reckon that a given year is Year 15 from the Sovereignty of the Council of Captains.

Contasta Ar - Meaning, "From the Founding of Ar", Ar claims a history going back over 10,000 years, the most ancient historical lineage claimed on Gor. Time is often reckoned by this measure, it is used as a standard to synchronize the otherwise very confusing time lines found from city to city across Gor.

1998 on Earth was 10,149 Contasta Ar on Gor, as calculated by the year of the first Gor novel, Tarnsman of Gor, and the year stated in that manuscript, and subtracting one year for publishing schedules on Earth.

In Captive, published in 1983, appears this:it was said to be the year 10,1217:206 . However, since the action described inCaptives is all flashback, no accurate dating can be gleaned from there.

There are 12 twenty-five day Gorean months in most of the calendars of the various cities. Each month, containing five five-day weeks, is separated by a five-day period called the Passage Hand. The Passage hand separates between every month, there being one exception which is the last month of the year. This month is separated from the first month of the next year, which begins with the Vernal Equinox, not only by a Passage Hand but by another five-day period called the Waiting Hand. During the Waiting Hand is the time doorways are painted white, little food is eaten or drunk, no singing or public rejoicing is done. In its way it is akin to a period of mourning for the old year gone. Goreans spend much of their time outdoors, on the bridges between the cylinders and in the streets. They have a reverence for nature that is not always as appreciated on earth as it is on Gor.

2:178-179 "Chronology, incidentally, is the despair of scholars on Gor, for each city keeps track of time by virtue of its own Administrator Lists; for example, a year is referred to as the Second Year when so-and-so was Administrator of the City. One might think that some stability would be provided by the Initiates who must keep a caldendar of their feasts and observances, but the Initiates of one city do not always celebrate the same feast on the same day as do those of another city. If the High Initiate of Ar should ever succeed in extending his hegemony over the High Initiates of rival cities, a hegemony which he claims he possesses already incidentally, a unified calendar might be introduced. But so far there has been no military victory of Ar over other cities and, accordingly, free of the sword, the Initiates of each city regard themselves as supreme within their own walls."

On the Vernal Equinox, which marks the first day of the New Year there is great rejoicing; the doors are painted green there is song, games, contests, visiting of friends and feasting which lasts for the first ten days of the month, thereby doubling the period taken by the Waiting Hand. Month names differ from city to city, but among the civilized cities there are four months, associated with the equinoxes and solstices and the great fairs of the Sardar.

Conversion Chart -Slave

 

Conversion Chart -Slave

Height Chart
foot: a unit of measurement equal to 10 horts, or 12 1/2 Urth inches.
hort: a measure of distance equal to 1- 1/4 inches

Gorean Earth
5 ft 5'2.5"
5'1" 5'3.75"
5'2" 5'5"
5'3" 5'6.25"
5'4" 5'7.5"
5'5" 5'8.75"
5'6" 5'10"
5'7" 5'11.25"
5'8" 6'.5"
5'9" 6'1.75"
6 ft 6'3"
6'1" 6'4.25"
6'2" 6'5.5"

Weight Chart
stone: a unit of measurement equal to 4 Urth pounds

Stones Pounds
20 80
21 84
22 88
23 92
24 96
25 100
26 104
27 108
28 112
29 116
30 120
31 124
32 128
33 132
34 136
36 144
37 148
38 152
39 156
40 160
41 164
42 168
43 172
44 176
45 180
46 184
47 188
48 192
49 196
50 200

Horts C/R Size Inches
4 #1 5
5 #1 6.25
6 #2 7.50
7 #2 8.75
8 #3 10
9 #3 11.25
10 #4 12.50
11 #4 13.75
12 #5 15
13 #5 16.25
14 #6 17.50
15 #6 18.75
16 #7 20
17 #7 21.25
18 #8 22.50
19 23.75
20 25
21 26.25
22 27.50
23 28.75
24 30
25 31.25
26 32.50
27 33.75
28 35
29 36.25
30 37.50
31 38.75
32 40
33 41.25
34 42.50
35 43.75
36 45
37 46.25
38 47.50
39 48.75
40 50
41 51.25
42 52.50
43 53.75
44 55
45 56.25
46 57.50
47 58.75
48 60
49 61.25
50 62.50

Trade Agreement

 

Trade Agreement

Trade Agreement

The following are the terms of the contract to establish trade between:
{Name/House/City}
&
{Name/House/City}

An import tax of 8% is levied on all goods coming into {City}.

An export tax of 5% is levied on all goods leaving {City}.

Loss of goods, including but not limited to: breakage, spoilage, raid or piracy is the sole responsibility of the originating port or merchant, henceforth known as {City or Merchant Name}.

Payment of goods is due on receipt, after inspection, and a proper of the bill of lading is shown.

Once payment is made and the affixing of receivers name to the bill of lading, any loss, including but not limited to: breakage, spoilage, theft, raid, or piracy, is the sole responsibility of the recipient, henceforth known as {City or Merchant Name}.

Affixing of signatures below is legal acceptance of the aforementioned terms, and takes effect immediately.

Signature:
Date:

Signature:
Date:

Signature: {Witness}
Date:

Last Will & Testament

 

Last Will & Testament

Last Will and Testament of {Name}

I, {Name}, resident of the city of {City's Name}, being of sound mind and sound body, do declare this to be my last will and testament. Any prior wills and/or codicils are now revoked, for this document is the one, true will and testament of {Name}.

1. Executor
I, {Name}, appoint {Executor's Name} as executor of my last will and testament. If by chance that {Executor's Name} is unable or unwilling to serve, then I appoint {Secondary Name}, as an alternate executor. The executor is authorized to carry out any/all provisions of this will and pay my just debts, obligations, and funeral expenses. Further, the executor will not be required to post surety bond in this or any other Home Stone, and direct that no expert appraisal be made of my estate unless required by law.

2. Guardian
In the event I shall pass to the Cities of Dust as a parent of a minor child/children, then I appoint {Name} as guardian of said minor child/children. If {Name} is unable or unwilling to serve as guardian, then I appoint }Name} as an alternate guardian.

3. Bequests
{This is the spot where the list of what property goes to who and in what manner.}

{Person's Signature}
{Date}

4. Signatures and Seals
This official document of {Name} has been signed and declared to be {his/her} last will and testament. Let it be known that it has been signed and witnessed by all parties present on this day.
{Person's Signature, House, Home Stone, and Date}
{Scribe's Signature, House, Home Stone, and Date}
{Witness' Signature, House, Home Stone, and Date}
{Witness' Signature, House, Home Stone, and Date}

Manumission Papers

 

Manumission Papers

Manumission Papers

On {Mun Date}, the slave once known as {Slave's SN} is hereby granted their freedom from the bounds of slavery that I, {Owner's SN} had placed upon him/her. Any and all former claims to {Slave's SN} are now severed. {Slave's SN} is now a free person, with no caste, nor Home Stone. And in being such, they are now considered an outlaw and are no longer under my legal protection.

{Owner's SN & Home Stone}
Date:

{Scribe/Witness' SN and Home Stone}
Date:

House Alliance

 

House Alliance

~§¥§~ House Alliance ~§¥§~
~§¥§~

{Name} of House {Name of House} and {Name} of House {Name of House} have come together this {Date}, to form an alliance to bring peace, to keep peace, and uphold peace here in the Glorious City of {City Name}.

1. The below terms as set forth this day are to be adhered to until the parties of the alliance come together to disband the alliance as a joint venture, or one of the original House leaders are no longer living, and at such time of death, or disappearance, the new Head of House, will contact the aligned house to set up a new meeting for a possible continuance of said alliance.

2. This alliance is to help each other to keep the peace, it does not say that we, as allies, have to join in a fight against another house unless this is discussed with the house before hand.

3. Any disputes between other houses, is between other houses, we as a separate house have the right to decline our help, as it might cause conflict with the opposing house of the aligned. Meaning we might have an alliance with said house and wont get involved or placed in the middle.

4. All swords or members of said house alliance will respect the others properties, shedding of blood between houses is not allowed. Sparring for practice, is allowed, hand to hand combat, or the use of practice swords with blades covered or wooden may be used.

5. A meeting between aligned houses should be set up once a {Hand/Month/Year} between heads of houses and their first 3 swords for discussions for arguments or dissatisfactions between house members of said alliance.

6. Alliances should be renewed once every {Time Span}, for purposes of keeping the peace, and to know that this alliance is still valid.

7. Roster's are to remain the sole ownership of each house aligned with unless at war, at such time current rosters will be exchanged between the warring parties so combatants know who they are fighting.

8. All disputes for Honor Matches, Capture Matches, Release Matches, and Death Matches will follow the city rules, and guidelines as to ensure the validation of all deeds done. This includes but is not limited women captured then released, as well as slave death; for slaves can be killed with the stroke of a blade and no match is needed to do so.

Signature: {Head of House}
Date:

Signature: {Head of House}
Date:

Signature: {Witness}
Date:

Draft -- Slave Papers

Telnus Slave Papers


Official papers of the slave {insert name}

Slave's Name: {SN: }
Slave Registry Number:
City of Enslavement/Registry:
Sex:
Status: {Glana/Falarina}
Stabilized: {If yes, when & at what age}
Pedigree: {If bred slave} -Sire: -Dame:
Homestone of Birth: {Gorean born/Barbarian}
Owner's Name: {SN: or NPC}
Date Purchased by Current Owner: {If known}
Date & Age Originally Collared: {If known}
Previous Owner/s: {If previously owned/known}
Previous Name/s: {If previously owned/known}

Height:
Weight:
Body Type:
Eye Color:
Vision:
Hair Color/Length:
Complexion:
Teeth:
Hearing:
Neck Size:
Wrist Size:
Ankle Size:
Breasts: {Size/Shape/Nipples}
Waist Size:
Hip Size:

Identifying Marks: {Birthmarks, Extra Appendages, Scars, or Tattoos, etc.}
Brands: {How many & location}
Piercings: {How many & location}

Notes: {Which can include general info such as behavior, demeanor, intelligence, nature, personality traits, etc.}

Skills: {Which can include what the slave is trained in, the knowledge of the slave, including dance, positions, serves, etc.}