Tuesday, March 25, 2025

Luna's Lesson Plan

Introduction to the World of Gor  

Lesson 1: Introduction to Gor

  • Overview of the Counter-Earth, Gor's history, and its societal structure
  • Key differences between Earth and Gor
  • The significance of the Home Stone and its role in Gor culture
Lesson 2: The Gorean Caste System
  • Detailed explanation of High Castes (Initiates, Scribes, Physicians, Builders, and Warriors) and Low Castes
  • Importance of caste hierarchy and its influence on daily life
Lesson 3: Gorean Laws and Customs
  • Exploration of Gorean laws and their enforcement by Magistrates
  • Common customs, such as greetings, codes of conduct, and rituals
Lesson 4: Warriors and Warfare
  • The role of Warriors in Gorean society
  • Warfare tactics, weapons, and the Tarn Cavalry
Lesson 5: Cities and Geography
  • Exploration of major cities like Ar, Ko-ro-ba, Port Kar, Tharna, and Turia
  • Discussion of climate, flora, fauna, and notable landmarks
Lesson 6: Gorean Language and Literature
  • Overview of the Gorean language and its usage
  • Introduction to popular texts and poetry
Lesson 7: Roles of Men and Women
  • Gender dynamics in Gorean society
  • Exploration of Free Women, slaves, and their expectations
Lesson 8: Daily Life and Culture
  • Food, clothing, and shelter on Gor
  • Festivals, celebrations, and leisure activities
Lesson 9: Trade and Commerce
  • The role of Merchants in Gor society
  • Currency, trade routes, and marketplaces
Lesson 10: Philosophy and Religion
  • Exploration of Gorean belief systems and ideologies
  • The influence of the Priest-Kings and the role of Initiates in spiritual guidance

Monday, March 24, 2025

Positions and Commands ***

Friday, January 31, 2014

Positions and Commands ***

 

Bara - Slave lays on her belly, face down to the floor, turned slightly to the left. Crossed wrists behind back, and ankles crossed, legs straight, unmoving. Awaits for binding. "Bara," said Mincon to Tura."Bara," said I to Feliqa, both slaves went immediately to their bellies, their heads left, their wrists crossed behind their backs, their ankles crossed. It is a common binding position. Mercenaries of Gor, p 145

Belly - there are many forms of doing this position. The most common form, a slave lays on her belly, parts legs, shoulder width apart, laying her arms by her sides, palms up, and her forehead to the ground then crawls to Master/Mistress feet, continuing to remain on her belly. "Stop," he said. "To your belly." Then I was on my belly, on the tiles, my hands at the sides of my head, prone, before his curule chair. Kajira of Gor, p 247

Blanket - Although this is not technically a command or position, it is still an action slaves should remember. If something is thrown over the slaves head, she must remain silent and motionless until freed from it. “I then threw the second blanket, the top blanket over her, covering her completely. When a blanket, or cloak, or covering of any sort, is thrown over a slave like this she may not speak or rise. She must remain as she is, silent, until the Master, or some Free Man, lifts the covering away.” ~ Explorer’s of Gor p.94

Bonds of Master's Will - when the Master places a girl in a position of His choice, then tells her it is the bond of Master's will, then the girl cannot move unless she wishes death instantly. "She wore the `bonds of the master's will.' Grunt had put her in them. She could not rise to her feet. Yet there was not a rope or strap on her body. She was `bound by the master's will.' She could not move from this position unless, at the word of a free person, she was freed from it. To break the position otherwise is to be instantly slain." Blood Brothers of Gor, p 248

 Bracelets (kneeling) (standing) - kneeling, thighs spread wide, back arched, wrist crossed in the small over the slaves back, head held high with eyes lowered submissively. Standing, hips turned to the left, back straight, head turned to the left, placing wrists together behind back for Master/Mistress’s bracelets.. "Bracelets," I said in Gorean, harshly. The girl snapped to position, hands behind the small of her back, head lifted, chin upturned to the left." Tribesman of Gor, p 78

Capture Position - The slave lays down on their back, bending knees to place feet flat against the ground, hands at side and remains motionless. "'On your back,' he said, 'knees raised, heels on the floor.' I then lay before Him, in a standard, supine capture position."  Kajira of Gor page 422.

Coffle - the slave kneels normally with her thighs pared and lifts either the left or right wrist outwards, depending on the type of coffle, so that the wrist can be attached to a wrist ring within the chain. "'Kneel to be coffled,' said one of the men. The girls knelt, closely, one behind the other, there were six wrist rings on the chain he carried. He placed the girl who had been whipped by Lady Sabina first in the coffle line. `Left wrist coffle,' he said. They lifted their left wrists, frightened. Interestingly, the man snapping the wrist rings on the girls' left wrists did not put the first girl in the first ring, but the second. When the four maids were coffled there was, thus, an empty wrist ring both at the head and rear of the line. 'Stand, Slaves,' said the man. 'Lower chain.' The girls stood. Then, ordered, they lowered their wrists. They were then in line, standing, coffled. Slave Girl of Gor, p 127

Coin - In this position, a slave is given a coin, something they are not allowed to touch with their fingers. A coin slave, sent to the streets to earn coin for Master through sexual service, will wear a small leather bag on a tether around neck. Either lifting head and offer the box or if no box is to hold out tongue to accept the coin. "Coin girls are a form of street slave, usually sent into the streets around dusk by their masters, who commonly own several of them, with a chain on their necks, to which would be attached, normally, a bell, to call attention to their whereabouts, and a small, locked coin box. And woe to the girl who returns without coins jangling in the box!" Renegades of Gor page 107.

Crawl - A slave drops to all fours, her forearms flat on the ground, and lowers her head so that it is slightly above, but not touching, the ground. Raising her bottom high; she then crawls to the Master/Mistress placing her head next to His/Her boots. I pointed to the stones at my feet. "Crawl," I said , in Gorean. The girl slipped to her belly, and as a slave girl, crawled to my feet. She put her lips to my foot. I felt her hair over it. Tribesmen of Gor, P.78

Display - Stands with feet slightly farther than shoulder width apart, lacing fingers together behind her neck with elbows back, head up, and eyes submissively lowered. Lips parted wide, extending out the tongue. Tightened the ass and stomach muscles. “in this position the slave stands with her feet a bit wider than the width of her shoulders, she then places her hands behind her neck with her fingers interlaced, her head is up but her eyes are lowered in submission. from this position her master may view her beauty or allow others to view her beauty. Alternatively her arms may be spread above her head and tied or chained to a wall or crossbeam, this position lifts the line of the breasts  “Players of Gor pg 137

Feet -

"Feet,' I said. This time she had enough presence of mind to squirm to my feet and press her lips upon them, kissing them." Vagabond of Gor page 276.

Gag Law - "When she had been used before my kennel, she had been under 'gag law', as is common when the guards use a girl, forbidden speech, save for moans and whispers." Dancer of Gor, p. 65 Gorean Love Bow - this position is the most uncomfortable one and sometimes painful one to indure for more that 5 minutes. The slave slips to a sinful nadu parting her thighs wide she bends her body backwards till her head touches the floor placing her hands by her head she pulls herself up arching her back into a back bend. This exposes a slaves heat and breasts for her Master/Mistress enjoyment. Over her iron collar she wore a heavy leather Kur collar, high, heavily sewn, with its large ring. He thrust her two wrists before her body, into the ring he had cut from the Kur. He then tied them inside, and to, the ring. He then, from his belt, tool a long length of binding fiber and, doubling it, looped it, securing it, as its center to the ring, leaving two long ends. He then threw her, on her back, over the body, head down, of the fallen Kur. He took the two loose ends of the binding fiber and, taking them under the body of the fallen Kur, dragged her wrists, elbows bent, over and above her head; he then, bending her knees, tied one of the loose ends about her left ankle, and the other about her right. This was the Gorean Love Bow. Marauders of Gor, pg. 261

Hair - Standing or kneeling, bending at the waist gracefully, that hair might fall forward, or lowering head, gathering it up and offering to Master/Mistress to be lead, or be used as a napkin. The “Hair” command could be used for the girl to also wash the floors with, for their hair was commonly kept long. “held my left hand open, at my waist. She stiffened, and looked at me, angrily. I opened and closed my left hand once. I saw her training in Gorean customs had been thorough. But she never thought that such a gesture would be used to her. She came beside me, and a bit behind me, and, crouching, put her head down, deeply. I fastened my hand in her hair. She winced. Women are helpless in this position.“ Beasts of Gor p 409

Heel - A slave kneels or stands just behind her Master’s/Mistress left foot. As He/She moves she must remain just behind His/Hers foot, but never come in contact with it at any time. "When I snapped my fingers she would rise to her feet and follow me, heeling me, like the sleek domestic beast she was, to her master’s lodge. One of the first things a girl is taught to do is to heel." Blood Brothers of Gor page 109 

High Harness - This is a position used most often with display slaves, holding head very high, exposing neck. It does not matter what position the slave currently holds when the command is given they raise their head highly. "Lift your head, " he said. "Higher. Higher!" She looked up at him, her head far back, the leash on her throat.... "You need not now keep your head in high-harness position,", he said to the girl. She moved her head. Mercenaries of Gor pgs 308-309

Kneel to the Whip - The slave kneels with her knees pressed tight together as would a slave assuming Tower. Her arms are bent at the elbow, her wrists crossed, and held tight to her breasts, covering them. She then bends forward, turning her head to the left and touching her cheek to the floor. Her back thus curved and exposed she awaits the whip. "I crossed my wrists beneath me and touched my head to the floor, exposing the bow of my back. It is the submissive posture of a slave girl who is to be punished. It is called Kneeling to the Whip. I shook, visibly, at his feet. I whimpered, I waited for him to call a guard, to bring the lash." Slavegirl of Gor. Pg 200

Lap - There are two positions for this command, the first when the slave is to lay her body across the Masters lap. He will then procede to spank her. Second, the slave will merely warm the Masters lap cuddling close.

Leading Position - going to your Master/Mistress side and bending at your waist, gathering up her hair to present to her Master/Mistress so he may lead her by the hair. "'Leading position,' he said. Sobbing, she rose to her feet and put her head down, at what would be the height of a man's waist, her legs flexed. A guard walked over and fastened his hand in her hair."  Rogue of Gor page 248.

High Leasha - A slave kneels quickly spreading her thighs wide, arches her back and places her hands, wrists crossed, at the small of her back, turns her head to the left with eyes lowered submissively, lips parted slightly and await the leash or inspection. "'Lesha,' snapped the second officer to the blond girl. She spun from facing him, and lifted her chin, turning her head to the left, placing her wrists behind her, as though for snapping them into slave bracelets." Explorers of Gor page 76.

Nadu - This position is used most often. The slave kneels, her thighs open wide her hands placed palms up atop her thighs, her belly and back slightly in, shoulders straight, forcing her breasts out, her head is raised proudly, her eyes lowered to the ground. "Nadu!" he snapped. She swiftly turned, facing him, and dropped to her knees. She knelt back on her heels, her back straight, her hands on her thighs, her head up, her knees wide. It was the position of the leasure slave. Explorers of Gor p77

Nestle - Melting yourself under Masters arm snuggled closely. "Nestle," I told her. "Yes, Master," she said. She nestled obediently in the crook of my left arm. Explorer's of Gor p279

Obedience - A slave goes to the floor, laying upon her stomach, face down before the Master/Mistress. She turns her head and places her cheek against His/Her feet, kissing them lightly in a gesture of love and submission. (three types)

"'The are many ways to perform obeisance.' I said... 'I shall instruct you briefly in three,' I said. 'First kneel before me, back on your heels, yes, with your knees wide, wider, your hands on your thighs, your back straight, your breasts out, good, your belly in, good, and now lower your head in deference, in submission. Now that,' I said, 'may not be exactly a form of obeisance, for authorities do not all agree, but for our purposes we shall count it as one. It is, at any rate, a beautiful position, and it is, certainly, a common position of slave submission.' Mercenaries of Gor page 409-10.

"She knelt before him, on the dias, and put her head down. Gently, softly, she licked and kissed his feet. She then rose again to her feet, backed away, and then, on the tiles, again knelt. She put the palms of her hands upon the tiles, and lowered her head to the tiles." Rogue of Gor page 299.

'Now' I said, 'for a third form of obeisance. You may belly to me.' ...'There are various forms of bellying,' I said, 'and bellying may be suitably and pleasingly combined with other forms of floor movements, approaching the Master on all fours, turning to your sides and back, writhing before him, and so on. We will take a very simple variation, suitable for an ignorant free female who has not yet even begun to discover the depths of her sexuality.' ...'Now inch forward,' I said, 'remaining low on your belly and when you reach my feet, once again, as before, lifting your head a little, tenderly and humbly, and beautifully, as though you were a slave, lick and kiss them. Good. Good. Now take my foot and place it gently on your head. Very good. Now place it again on the Mat, and kiss it again. Good. You may now belly back a little, humbly. I have not yet given you permission to rise of course.'" Mercenaries of Gor page 410.

Perform - A command to display oneself in as many ways as one has been taught, and for as long as those whom the slave is trying to interest choose. The command to interest them is also used in this context.

"Have her stand, and turn," said a man.

I heard the snapping of fingers.

Quickly I rose to my feet, and turned, before them.

"Interesting," said a man.

"Clasp your hands behind the back of your head," said a fellow from the house.

I complied.

"Arch your back," said another.

My left foot was now slightly advanced. I was bent backwards, my back arched. My hands were clasped behind the back of my head.

"Yes," said another. "Interesting."

"Belly," said the fellow who had first spoken to me.

Instantly I returned to my belly, as I had been before, my head turned to the left, my arms back, down at my sides, my hands turned so that my palms, their softness, faced up, exposed.

Witness of Gor, pg6

Prostrate - A slave kneels and touches her forehead to the floor and stretches her arms out before her with palms face down and fingers spread. “I knelt before the guest, putting the palms of my hands on the floor and my head to the tiles." Kajira of Gor page 305.

Show Rebellion - This is a command, not a position. Rebellion may be commanded of a slave. (It can be a very cruel command to the slave, for she can be punished severely afterwards.) "There is a mock rebellion which is sometimes permitted a slave girl, or even commanded of her, for the master's amusement. I felt a tear on my cheek. 'Show rebellion', is a command which a girl must, as any other, obey. Yet it is a terribly cruel command. 'Kneel' is the command which, commonly, puts an end to her rebellion. When a girl has been permitted defiance it is then all the sweeter, I gather, to bring her again to her knees before you." Slave Girl of Gor, p. 153

Relax - The slave will usually relax resting on her heels, she may speak and continue what she was doing, but she might no longer be needed at that moment and can relax pleasingly.

Run - A slave runs toward her objective, taking small rapid steps, her legs almost straight, her head is turned to the left, her arms are at her sides with palms facing outward. Upon reaching her objective she drops gracefully to her knees and typically resumes the position of Nadu. "I was amused, for she had run as a slave girl is sometimes taught to run, with rapid short steps, her legs almost straight, her feet scarcely leaving the ground, back straight, head turned to the left, arms at her sides, palms out at a forty-five degree angle, more of a dancer's motion than a true run." Assassin of Gor page 44.

She-Sleen - Get down on your knees and elbows and clasps her hands over her head, raising her hips very high. She parts her thighs and arches her back, forcing her hips yet higher, exposing herself completely to His view or caress. She readies herself to be beaten or taken sexually like an animal, depending on her Master’s choice. "Melina, now a naked slave in sleen collar, was ordered forth on her hands and knees. A sleen leash was attached to her collar and she was marched, as a she-sleen, crawling, abused, to the rape-rack". Slave Girl of Gor, Pg238

She-Sleen/Hesleen Quadrupled - On hands and knees and most not use hands for anything, must use mouth, forbidden to speak and may only grunt like an animal. Some times she is taught tricks with out verbal communications this is for humiliation and punishment position. “In this form of slavery, which is commonly used for disciplinary purposes, or for the amusement of the Master, the woman is not permitted to arise from all fours; similarly she is not permitted human speech, though she may signify needs and desires by such means as cringing, and moaning and whimpering. Not permitted the use of her hands, save as a means of locomotion, she must also eat and drink from pans set on the floor, or, sometimes to satisfy her thirst, she must lap the water permitted to her from puddles or lick spillages from the tiles; too, it is not uncommon to chain her near her master's feet, while he dines, that he may, if he wishes, throw her scraps of food. She will also be taught tricks, through which paces she may be put for the entertainment of her master's guests, such things as begging, lying down, rolling over, and fetching his sandals in her teeth. And, needless to say, when her master wishes to use her sexually, it will be a position common to the she-quadruped." Guardsman of Gor, page 225 

Slaver's Caress - A slave drops to her hands and knees, her forehead to the ground, her hips raised high. She spreads her thighs wide, exposing herself for her Master's pleasure. "Her movements were wooden. The crowd was not pleased. There was only two gold piece bid. Then taking the whip from the whip slave the auctioneer stepped to the disconsolate girl; suddenly without warning, he administered to her the Slaver's caress, the whip caress, and her response was utterly, uncontrollably, wild, helpless. She regarded him in horror. The crowd howled with delight." Assassin of Gor page 294.

Slave Lips - A slave purses her lips and raises them slightly towards the Master. to present lips for use, remain still until your freed from it with a kiss. "On your back," I snapped. "Make slave lips. Throw apart your legs!" Swiftly the girl complied, tears in her eyes. She then lay there, her lips pursed to kiss, her ankles widely apart. I looked down at her. She looked up at me, tears in her eyes. A girl who is commanded to make slave lips, or who receives the command, "Slave lips," must form her mouth for kiss. She then, commonly, is not permitted to break this lip position until either she kisses or is kissed. Needless to say, a girl cannot speak when her lips are in the unbroken, fully pursed slave-lips position. The command which commonly follows the "Slave-Lips" command is, "Please me." Blood Brothers of Gor page 111. 

Slave Rape - There are different ways this can be done but the standard is that one lays motionless and supine. "I went to the side of the room and picked up my sea bag. I threw it to the corner of the room. She looked down at it puzzled. It was of heavy black material, canvas, and tied with a white rope. 'Lie down upon it,' I told her, 'on your back, your head to the floor.' She did so. 'No, please,' she said, 'not like this.' It is a common position for a disciplinary slave rape. In it the woman feels very vulnerable, very helpless. I then took her." Explorers of Gor page 202. 

Stand - Standing the body held erect, head up and shoulders back, with feet slightly parted, the left foot somewhat forward of the right with a slight flex in the knee and the feet angled out a bit. Most of the weight should be on the right foot with hips canted slightly, the right hip slightly higher than the left. The right hand rests palm in on the hip with the elbow flexed and held out from the body; the left arm is extended with only a very slight arch in the elbow, the left hand resting with the palm against the upper thigh. "'Stand as a slave,' he said. I stood beautifully, back straight, head high, belly sucked in, hip turned. No woman can stand more beautifully than as a Gorean slave girl." Slave Girl of Gor page 249. 

Standard Binding Position - stands before Master; eyes lowered, hands behind her, arms extended and wrist pressed together for binding. "'Standing binding position,' he said. I was prone. When a girl is prone, the standard binding position is to cross the wrists behind the back and to cross the ankles. I took this position instantaneously." Slave Girl of Gor page 125.

Strip - Self explanatory, yet as with most of what slave girls are taught, it can be brought to an art and performed in many ways. The command is also issued by a gesture. She trembled. "Reach now," I said, "to the cord at the left side of your waist." "I do not even know how to strip myself before a man," she said, in misery. "There are a thousand ways in which it may be done," I said. She touched the cord. Her fingers were on it. Then she looked up at me. "How might a slave do this?" she asked. "In one of a thousand ways," I smiled She moaned. "A typical way might be as follows," I said. "The girl might stand or kneel before the master. She might say, "Your property begs to be permitted to reveal herself to you." Then, if the permission is granted, she does so." "Your property begs to be permitted to reveal herself to you," she whispered, softly. "But," I said, "as you are a free woman, you are not my property." She regarded me. "And so I do not grant you permission."Renegades of Gor, p 165 

Submission {Collring} - kneels bending at the waist, placing cheek to the floor, takes the Master’s/Mistress right foot and places it upon neck, placing arms behind back, crossing them at the wrist. Submit", he said. She looked at me, wildly, piteously. I aided her. I showed her how to kneel back on her heels, her arms extended to him, wrists crossed, her head down, between her arms. "Say, "I submit", I said. "I submit", she said. He bound her wrists tightly before her body." Slave Girl of Gor, Pg 401 

Sula - A slave lays flat on her back , her thighs spread wide, placing her wrists crossed above her head, her eyes remain lowered in submission and she silently and motionless awaits her Masters pleasure. "'Sula, Kajira!' said the man. She slid her legs from under her and lay on her back, her hands at her sides, palms up, legs open." Explorers of Gor page 77. 

Sula-Ki - the sula-ki is also known as the alternate sula. A slave lays flat on the floor, face upward, her hands at her sides, palms open and up she slides her legs wide in preparation for her Masters pleasure, slowly lifting her hips off the floor to expose her heat more to Him. "The firelight was beautiful on her body. I think there was no aspect or attitude of her beauty which she had not, pleadingly, presented before me for my inspection and appraisal. Then she lay on her back, her knees drawn up, before me. She arched her back. Her breasts were lifted beautifully. I observed their lovely rise and fall, correlated with the respiratory cycle of her small lungs. Then she lay back, her shoulders in the dirt, and pressing against the earth with her small feet, piteously lifted before me, for my examination, and seizure, if I pleased, the deep belly of her, the sweet cradle of her slave's heat. " Explorers of Gor page 329. 

Table - A table is used to support her feet or drink. She goes to all fours making sure her back is level, her head held straight, her eyes lowered in submission. The girl should ensure she is stable, so as not to risk spilling the drink, or disturbing her Master, and should remain totally motionless. Stability can be increased if a girl ensures her thighs are parted widely and her elbows locked. there is not one from my viewing of the books.. however, this position is left on the page because i have been seen it performed several times

Tower - Dropping to her knees and pressing thighs tightly together and back held straight, head high and eyes lowered laying hands to her thighs. "The position of the Tower Slave, in which Vika knelt, differs from that of a free woman only in the position of the wrists which are held before her and, when not occupied, crossed as though for binding... The position of the Pleasure Slave, incidentally, differs from the position of both the free woman and the Tower Slave. The hands of a Pleasure Slave normally rest on her thighs but, in some cities, for example, Thentis, I believe, the are crossed behind her. More significantly, for the free woman's hands may also rest on her thighs, there is a difference in the placement of the knees. In all these kneeling positions, incidentally, even that of the Pleasure Slave, the Gorean woman carries herself well; her back is straight and her chin is high. She tends to be vital and beautiful to look upon." Priest Kings of Gor pages 46-7.

Usage - The slave falls to the floor upon all fours, pressing her head to the floor, hands behind her head. Her buttocks thrust upward and thighs widely spread in preparation for the sexual use of the Master. He knelt me there. "Put your head down, to the floor," he said. "Clasp your hands, firmly, behind the back of your neck."

"Yes, Master," I moaned. He was then behind me. He put his hands, under my arms, on my breasts, sweetly and firmly. Then he moved his bands back, caressing my flanks. My head was down. My fingers were together, behind the back of my neck. I was in his collar. It was steel, I could not remove it. I belonged to him. My body hurt, from his whip, that of my master. My head hurt, from my hair, where I had been conducted, unceremoniously, to this location.

"Please, Master," I sobbed. "Not like this! Not you, please!"

"The slave is pretty," he remarked.

"Oh!" I cried. "Oh!"

"You have a lovely ass," he said.

"Ohhh!" I said.

"You may thank me," he said.

Kajira of Gor...pg. 434

Walk - A slave turns gracefully, she walks quietly across the room or camp, her feet hardly seeming to leave the ground, her hips swaying sensually, her body erect and proud. When she reaches her objective she halts and stands, her body erect, her shoulders back, her chest thrust forward, her belly in. She turns her hips out a bit, her hands at her sides, and points one foot. Her chin is held high and her eyes are lowered. The walk could only have been that of a slave girl. I then realized that the girls in attendance on the veiled woman, who had been seated in the curule chair on the palanquin, were slaves. The circlets on their throats were doubtless collars, and the wristlet each wore was doubtless naught but matching slave jewelry. But they were obviously high slaves, judging by the fineness of their raiment. They were the slave maids of the Lady Sabina, doubtless belonging to her. I wondered how long it had been since one of them had had the hands of a man on her body. Slave Girl of Gor, Pg281 

Whip Caress - the slave falls to the floor upon all fours, and lowers her head to the ground, with her buttocks thrust upward and her thighs widely spread, exposing her hindquarters fully in preparation for the caress of the leather against her body. Then, before I could realise what he intended, he had subjected Miss Cardwell to what, among slavers, is known as the Whip Caress. Ideally it is done, as Kamchak had, unexpectedly, taking the girl unawares. Elizabeth suddenly cried out throwing her head to one side. I observed to my amazement the sudden, involuntary, uncontrollable response to the touch. The Whip Caress is commonly used among Slavers to force a girl to betray herself. Nomads of Gor pg 168

Whipping Position-A slave quickly drops to her knees and raises her hips, she places her head to the floor, folding her arms across her belly, slaves with long hair pull their hair down off their back exposing it for the whip. This position is normally used for punishment or exhibiting a girls heat for a potential buyer."Terrified, she, as the expression is, knelt to the whip, assuming the position of the slave girl who is to be punished, her wrists crossed beneath her as though bound and her head touching the floor, leaving the bow of her back exposed." Priest-Kings of Gor page 201-2.


 

 

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Free Men

Friday, January 31, 2014

Free Men

Clothing

 

Men of the Plains

The clothes of Tuchuk men resemble much of that worn by the Mongols of Earth. They have a leather jerkin, covered by a quilted jacket that can be trimmed with fur and have a fur collar. They wear wide leather trousers held by a five-buckled belt. Their boots can be made of hide and trimmed with fur. They wear a hood and cape of fur or a flopping cap of fur covering a conical steel helmet. While riding, they also wear a soft, leather wind scarf to use against the wind and dust of the ride.

In the coldest weathers, both men and women, Free and slave, will wear furred boots and trousers, coats and ear-flapped caps that tie under the chin. It becomes difficult to differentiate between the Free and slave though there may still be signs. Kajirae have long, unbound hair and their collar can be visible. Male slaves wear shackles, linked by a foot of chain.

City Men

The most common clothing worn in the cities is the tunic. This may be the Roman or Greek style of tunic with or without sleeves. It may be tied at the waist with cord or a sash, or belted. Tunics come in various lengths, the shorter being knee-length and the longer going to the ankles. The tunic is also worn in villages and settlements away from the cities, depending on the climate. Surcotes, jackets and vests may also be used over tunics.

Other Areas

In the North, more clothing is worn because of the cold climate. Fabric or leather pants, tunics, vests, and jackets are commonly used. For the hot Tahari, clothing is similar to that of the nomadic peoples of the Middle East of Earth. In the steamy jungles, people often wear robes and cloaks, though the fabric is lighter. Even so, leather and skins are also worn. Feathers are very popular.

Common Throughout Gor

Cloaks, short and long, hooded or not, are worn throughout Gor. Sandals are the most common footwear. Boots may be used in colder climates or as protection when riding. Accessories include headwear, belts, sashes, pouches, gloves, and jewelry.

 

Combat Rules

 

Combat Posting

The stance post will be first. Each warrior will then post three to eight combat posts in alternating fashion. An “ending post” of two defensive actions only will be the final post. ALL posts, including the stance and final defense post will be scored. An individual post will consist of NO MORE than five actions. Actions include any combinations of movement, changing weapons, attacks, and defense. Each post will be worth five points. Deductions from each post will be based on mistakes, unrealistic actions, confusing posts, non-flowing posts, and time limit violations (over the eight minutes). One point per round will be awarded to the warrior who posts the most “effective aggression.” Remember that a post should represent no more than two to three seconds maximum of R/T.

Types of Combat

Four types of combat are recognized:

Sport Spars: These spars are for practice and tournament competition. These spars are light contact. No serious wounding and no death blows are allowed. These spars may be entirely hand-to-hand combat if both combatants agree. These spars shall be three to five posts in length, although extra rounds may be added to break a draw, if agreed to by both combatants.

Honor Duels (Canjellne or Honor Spars): These duels are for settling disputes and lesser matters of honor. Typically, the combatants will set stakes and the winner is awarded all. These duels are more serious and critical wounds may be inflicted. Death blows and permanent injury are not permitted. These duels may be entirely hand-to-hand combat, if both combatants agree. These duels shall be five posts in length, although extra rounds may be added to break a draw.

Death Duels (Death Spars): These duels are for grave matters of honor. The combatants are risking their lives. The loser of a death duel dies. Both may die if the duel is ruled a draw. Permanent injury, even to the winner, may occur. The combatants risk everything they own in addition to their lives, including, but not limited to, gold, free companions, and slaves. These duels are fought with weapons, although hand-to-hand combat may be used. These duels shall be eight posts in length, although extra rounds may be added to break a draw.

Open Combat: Sometimes combat will spontaneously begin between two or more warriors, or possibly due to an assassin's attack.

Rules for Combatants

Each duel/spar will be alternating posts each by each combatant. A “beginning post” shall state the stance, where weapons are (hands or sheathed), and if any subtle motion, e.g. “circling.” All times and time violations will begin after the beginning post is made. The first post of sport spars will be determined by a random method agreed to by the combatants and judges. The first post of either honor duels or death duels shall be the option of the challenged warrior. The challenged warrior may post first or second as he chooses.

Each combatant may use up to seven Gorean weapons including quiva. This also includes shields, bucklers or helmet. A pair of fighting slave’s gloves shall count as two weapons. A bow is a weapon and each arrow is an additional weapon. Non-Gorean weapons will not be permitted and, of course, no armor, chain mail, or similar protection.

Combatants will be judged on realism and skill. All strikes must be accepted, evaded or blocked. Each combatant chooses how to respond and the duel/spar must flow reasonably from one move to the next. Connection to the prior post is the responsibility of combatants.

An individual post will consist of NO MORE than five actions. Actions include any combinations of movement, attacks, and defense. Accepting a strike, blow or wound does not count against the five allowed actions.Movement Actions

Closing to engage a combatant. Even on the opening post.

Moving back out of combat and getting reading to defend.

Changing weapons.

Changing Your position during or after attacking.

Getting out of the way of an attack (ducking, rolling out of the way, etc.).

Feints.


Attacking Actions

Hitting or attempting to hit with a weapon.

Hitting or attempting to hit with a shield.

Hand-to-hand attacks such as kicks, punches, leg sweeps, head butts, throws, etc.

Using blood, sand, or another foreign substance to blind.

Defensive Actions

Parries with a weapon.

Blocks with a shield.

Ducking, dodging or otherwise evading an attack.

·  Combatants will have an eight-minute period from the previous post to respond. After eight minutes, a penalty shall be imposed.

·  To assist the judges, combatants shall use some method of separating actions, such a numbered sequence (1, 2, 3...), series of periods (......), stars (****), or some other method.Example: “Parrying your sword with mine...punching you in the stomach with my right fist...leaping back three paces...knees bent and crouching in defense.”

·  A combination move incorporates two actions that fit well with each other into one, more complex, action. Combination moves that flow well are encouraged and considered as one action in the total of five allowed actions. Combination moves must flow well and must be believable.Example: “Dropping low and sweeping your legs” is an acceptable combination and does not have to be separated into “dropping low....sweeping your legs.”Example: “Parrying your blade with mine then quickly striking your shoulder with the blade”is unacceptable as a combination move. Clearly, parrying a weapon, then striking are two different actions.

·  Combatants may NOT post the actions of their opponents (force posting) or the damage that their attack does.Example: “Stabbing you in the chest with my quiva” is an acceptable attack. “Stabbing you in the chest with my quiva....puncturing your lung” is an unacceptable attack because it declares the damage received by the opponent.Example: “Circling to your left” is an acceptable move. “Circling to your left, forcing you to turn” is an unacceptable move because it declares a movement by the opponent.Example:"Swinging My sword to meet Yours, parrying Your strike" is an acceptable parry. "Swinging My sword to meet Yours, parrying Your strike...shoving Your blade wide to the left" is an unacceptable parry because it declares the motion of the opponent's hand/arm and the opponent's weapon.Note: Posts that include striking the intended target, such as “stabbing you in the chest with my quiva,” do not describe the actions of their opponents or the damage that their attack does. Instead it is considered a “guide” to the intent and thinking of the combatant.

·  Combatants are urged to be as descriptive and accurate as possible. Use of “right and left” with regard to the opponent (be sure to post if its your right or your opponent’s right) is highly encouraged and could result in points rewards.

·  An “ending post” may be posted after the final strikes have been posted. The ending post will consist of no more than two actions and WILL NOT contain any offensive actions.Rules for Judges

Judges and the number of them for a duel/spar shall be set and agreed on by the combatants. An odd number of judges is preferred to minimize the chance of a draw. In the case of a death duel, the judges must first decide if a death duel is warranted for the dispute between the combatants. If the judges decide a death duel is not warranted, then the duel shall be reduced to an honor duel. In the case of open combat, the ubar/jarl/chief of the room where the combat occurs shall judge the combat. If the ubar/jarl/chief is involved in the combat or if the ubar/jarl/chief cannot FAIRLY judge the combat, the ubar/jarl/chief shall appoint a single neutral judge agreeable to all combatants to determine if any deaths, serious wounds, or captures occurred.

Judges shall read all posts carefully and objectively assess the merit of the posts. If a judge cannot do this, the judge should REFUSE to judge the duel/spar. It's the only honorable action.

For booted/crashed/frozen/tech impaired/RTI'd combatants (this IS on line and WILL happen), allowances of extra time over the eight-minute limit should be given. Where a combatant cannot return to the duel/spar, the judges shall decide whether to restart the entire duel/spar at a later time or pick up the duel/spar where it ended at a later time. The judges may render decision on the duel/spar at the point the duel/spar ended, IF and ONLY IF, both combatants agree.

Each post for each round of a duel/spar shall be worth a base of five points. Points shall be added or subtracted from the base.

Duels/spars will be judged on the basis of realism, following the rules of combat, and effectiveness of offense and defense.

Violations of the eight-minute time limit shall have a one-point deduction from the base of five. The eight minutes are calculated from the time of the opponent's last post. A one-second violation of the eight minutes IS a violation.Example: Fighter 1 posts at 15:21:45. Fighter 2 has until 15:29:45 to respond. If Fighter 2's post arrives at 15:29:46, then one point is deducted.

Unrealistic/confusing/non-flowing posts shall have one point deducted from the base of five points. Combatants are not supermen and posts should reflect humanly possible actions. The posts of each combatant should be clear, easy to read and easy to visualize. The posts should flow easily from one post to the next.

Violations of the rules of combat shall have a one-point deduction from the base of five per violation. For example, if a combatant posts six actions in a post, the combatant loses one point. If a combatant posts six actions AND directs the opponent's next move, the combatant loses two points. If a combatant posts six actions, directs the opponent's next move, AND violates the eight-minute time limit for response, the combatant loses three points.

Posts that are flawless, that is, completely realistic and without violation of the rules of combat including, but not limited to, time violation, may be rewarded with an additional point to the base of five IF AND ONLY IF there is evidence of extra realistic, descriptive, accurate, superior strategy, or extra effective offense or defense.

Judges shall evaluate each round of the duel/spar for effective offense. The combatant that posts the most effective offense, that is, realistic within the other confines of the rules; and either acknowledged as a strike, unrealistically blocked, or ignored by the other combatant, shall receive an extra point added to their base score for the round. The only time such a point will not be awarded is in the event of a time violation. A post that contains the most effective offense, but is not posted within the eight-minute time limit, shall not receive an extra point.

The end of the duel/spar will occur when the ending post is posted. At the end of the duel/spar, each judge will all add his scores from all five posts for each combatant to determine who won the duel/spar. The name of the winner shall then be given to the head judge. The winner of the duel/spar shall be the combatant who has the most judges deciding in his favor at the end of the duel/spar.Possible Outcomes

Judge 1 scores for Fighter 1: 21 – 19, Judge 2 scores for Fighter 2: 22 – 17, and Judge 3 scores for Fighter 1: 20 - 19. Fighter 1 is the winner of the duel/spar because 2 of the 3 judges have decided for Fighter 1. Fighter 1 wins the duel/spar even though total points totals are 58 (Fighter 1) to 60 (Fighter 2). This prevents a single judge (like Judge 2) from effectively overruling the other two judges.

Judge 1 scores for Fighter 1: 20 – 19, Judge 2 scores a draw: 19 – 19, and Judge 3 scores for Fighter 2: 19 - 17. The duel/spar is a draw even though Fighter 2 has a one- point edge in the totaled score.

Judge 1 scores for Fighter 1: 20 – 18, Judge 2 scores a draw: 19 – 19 and Judge 3 scores a draw: 17 - 17. The duel/spar is a draw because 2 of 3 judges ruled it a draw. To allow Fighter 1 to win would allow Judge 1 to overrule the other two judges. This duel/spar is a draw, even though Fighter 1 has a two-point edge in the totaled score.

 

 

·  Judges shall give their scoring and the reasons for the scoring to either combatant or in public, if requested by either combatant.

·  ·  It is hoped that any duel/spar would have a winner and loser but both duels and the sport spar may end in a draw. Extra rounds may be added to a sport spar or either duel (honor or death), if both combatants agree. When there is a draw in a sport spar, there are no consequences to a draw. With a draw in an honor duel, both combatants keep their stakes. When there is a draw in a death duel, the judges must decide whether both combatants live or die. If both combatants are deemed to die due to severe injuries, then their property is returned to their next of kin.

·  ·  If the results of the combat are a draw, and both combatants agree to break the draw, then an extra round will be added to the duel/spar. The extra round shall be judged independently of the preceding regular rounds. The scores of the regular rounds of the duel/spar are no longer valid. After completion of the extra round, the judges will confer to see if one combatant has won or lost the extra round. If a winner of the extra round is found, then the duel/spar is over and the winner of the extra round is declared the winner of the duel/spar. If no winner has been determined in the extra round (i.e. the extra round was judged a draw too), then a second extra round is added to the duel/spar. This process continues until a winner is declared.
Tips and Hints

Visualize the duel/spar as completely as you can. Try to :see” your actions and your opponents. State your position and actions as clearly as you can and visualize your opponent's position as well. Remember and post orientation information such as right and left (yours or your opponent), and up and down. Know the position of weapons for you and your opponent, hands, and feet.

Be clear and concise in what you post.

A duel/spar is something like two artists painting a single picture. The artists are competing to see who is best on the same canvas. Warriors should continue “painting the picture” from the prior post, but only your part of the picture.

Accepting all blows is an easy way to proceed with a duel/spar, but shows little skill or imagination. Conversely, blocking or evading all blows is unrealistic. Both combatants are supposedly trained warriors and some attacks will land.

Make sure your pictures and java are off. Clear your cache.

For an honor or death duel, or serious tournament spar running ScanDisk and Defrag prior to combat is a good idea.

 

Scar Codes

“ On the face of each there were, almost like corded chevrons, brightly colored scars. The vivid coloring and intensity of these scars, their prominence, reminded me of the hideous markings on the faces of mandrills; but these disfigurements, as I soon recognized, were cultural not genetic. They bespoke not the natural innocence of the work of genes but the glories and status, the arrogance and prides, of their bearers. The scars has been worked into the faces, with needles and knives and pigments and the dung of bosks over a period of days and nights. Men had died in the fixing of such scars. Most of the scars were set in pairs, moving diagonally down from the side of the head toward the nose and chin. The man facing me had seven such scars ceremonially worked into the tissue of his countenance, the highest being redthe next yellowthe next bluethe fourth blackthen two yellowthen black again. The faces of the men I saw were all scarred differently, but each was scarred. The effect of the scars, ugly, startling, terrible, perhaps in part calculated to terrify enemies, had even prompted me, for a wild moment, to conjecture that what I faced on the Plains of Turia were not men, but perhaps aliens of some sort, brought to Gor long ago from remote worlds to serve some now discharged or forgotten purpose of Priest-Kings; but now I knew better; now I could see them as men; and now more significantly, I recalled what I had heard whispered of once before, in a tavern in Ar, the terrible Scar Codes of the Wagon Peoples, for each of the hideous marks on the face of these men had a meaning, a significance that could be read by the Paravaci, the Kassars, the Kataii, the Tuchuks as clearly as you or I might read a sign in a window or a sentence in a book. At that time I could read only the top scar, the red bright, fierce cordlike scar that was the Courage Scar. It is always the highest scar on the face. Indeed, without that scar, no other scar can be granted. The Wagon peoples value courage above all else. Each of the men facing me wore that scar.”

Chapter 2, Nomads of Gor.

“Without the Courage Scar one may not, among the Tuchuks, pay court to a free woman, own a wagon, or own more than five bosk and three kaiila. The Courage Scar thus has its social and economic, as well as its martial, import.”

Nomads of Gor, pg 113.

“To a Tuchuk,” said Harold, “success is courage- that is the important thing - courage itself - even if all else fails - that is success.”

Nomads of Gor, pg 273

A young man, blondish-haired with blue eyes, unscarred, bumped against the girl’s stirrup in the press of the crowd. She struck him twice with the leather quirt in her hand, sharply, viciously. I could see blood on the side of his neck, where it joins the shoulder. “Slave!” she hissed. He looked up angrily. “I am not a slave,” he said. “I am Tuchuk.” “Turian slave!” she laughed scornfully. “Beneath your furs you wear, I wager, the Kes!” “I am Tuchuk,” he responded, looking angrily away. Kamchak had told me of the young man. Among the wagons he was nothing. He did what work he could, helping with the bosk, for a piece of meat from a cooking pot. He did not have his own wagon or his own bosk. He did not even own a kaiilal He had armed himself with castoff weapons, with which he practiced in solitude. None of those, however, who led raids on enemy caravans or sorties against the city and its outlying fields, or retaliated upon their neighbors in the delicate matters of bosk stealing, would accept him in their parties. He had, to their satisfaction, demonstrated his prowess with weapons, but they would laugh at him. “You do not even own a kaiila,” they would say. “you do nto even wear the Courage Scar.” I supposed that the young man would never be likely to wear the scar, without which, among the stern, cruel Tuchuks, he would be the continuous object of scorn, ridicule and contempt.

Nomads of Gor

“You are a coward!” cried Kamras. I wondered if Kamras knew the meaning of the word which he had dared to address to one who wore the Courage Scar of the Wagon Peoples.

Nomads of Gor

“It should be worth the Courage Scar,” said Harold from above, “don’t you think so?” “What?” I asked. “Stealing a wench from the House of Saphrar and returning on a stolen tarn.” “Undoubtedly, “ I grumbled. I found myself wondering if the Tuchuks had an Idiocy Scar. If so, I might have nominated the young man hoisting himself up the rope above me as a candidate for the distinction.

Nomads of Gor

“And while you are remembering things,” remarked Harold, ‘you might recollect that we two together won the Courage Scar in Turia.” “No,” I said, “ I will not forget that either.”

Nomads of Gor pg. 340

“I saw even a Warrior, from the distant, treeless plains of the south, though I did not know him; it was not by the epicanthic fold that I recognized him; it was by the courage scars, high on his angular cheekbones.

Hunters of Gor, pgs. 41-42

“But you wear the Courage Scar for what you did--not all men who wear the Courage Scar do so visibly.

Nomads of Gor, pg 274

 

Warrior Codes


Warrior Caste
The Warrior Caste is one of the five High Castes on Gor, though it is the least of the High Castes. Red, or scarlet, is the color of the Warrior Caste and Warriors often wear red tunics to denote their status. The usual garb of a Warrior is a scarlet tunic, sandals and cloak. The books do not explicitly state that there are any subcastes to the Warrior Caste but it seems reasonable that some do exist such as Tarnsmen and Tharlarion Cavalrymen. It can be difficult at times to differentiate between what would be considered an actual subcaste and what would simply be considered a different position. A City Guardsman may simply be a possible position and not an actual subcaste. It generally seems that subcastes possess certain skills that others may not. Being a City Guardsman does not really take special skills but obviously a Tarnsman would. The Gorean term for a Warrior is "rarius" and the plural form is "rarii." A rarius denotes any type of Warrior and not just a member of the Warrior Caste. The warriors of the Wagon Peoples, Torvaldsland and other such cultures are rarii. This term was never used to refer to a woman in any of the novels. A pride consists of a hundred Warriors. It appears to be an older term that has fell out of use by the timeframe of the novels. In Gor's past, there were once Pride Chiefs who ruled rather than the Ubars and Administrators of today. It is unknown if Pride Chiefs still exist. For further information on the Warrior Caste, see Ubar Luther's scroll on the topic. Warrior CodeThe conduct of the Red Caste is governed primarily by the Warrior Code. The Warrior Code is a rudimentary form of chivalry, emphasizing loyalty to the Pride Chiefs and the Home Stone. It is harsh but with a certain gallantry and sense of honor. All Warriors are supposed to obey this code. The code is never fully laid out in the novels but many important details were given. More information about the Warrior Caste Codes was given in the novels than for any other Caste. Certain quotes help to delineate the importance of the Codes to Warriors.

"What are the codes? They are nothing, and everything. They are a bit of noise, and the steel of the heart. They are meaningless and all significant. They are the difference. Without the codes men would be Kurii."

(Beasts of Gor, p. 340)

"What is it to be a warrior? It is to keep the codes. Nothing else matters."

(Beasts of Gor, p.340)

"One does not speak to a slave of the codes."

(Beasts of Gor, p. 340)

Yet, a number of Goreans acknowledge that the Codes may not be absolute. There may arise situations not covered by the Codes. Or there may arise times when a Warrior feels he must violate his Codes for some reason or another. A couple quotes illustrate this viewpoint.

"...all wisdom and truth does not lie in my own codes."

(Priest-Kings of Gor, p. 14)

"...all truth and reality is not written in one's own codes."

(Raiders of Gor, p.310)




Warrior Code SpecificsHere are some of the items that are specifically included in the Warrior Codes in the novels. This is not an exhaustive list of everything in their Caste Codes. Code: The only honorable reply to a challenge is to accept it promptly. (Warriors do not back down from challenges. They face such matters with bravery.) Code: One who has shed your blood, or whose blood you have shed, becomes your sword brother, unless you formally repudiate the blood on your weapons. This is part of a bond shared by Warriors that overcomes city barriers. It is a matter of Caste that supersedes allegiances. It is a showing of respect for those who this Caste. Code: Warriors do not break their sworn word. Code: The only death fit for a warrior is in battle. Code: If you want another's slave, you must challenge for her and meet your opponent with the weapon of his choice. This is also known as the claim of sword-right. Code: He who cannot think is not a man and neither is he who can only think. Code: Warriors do not kill themselves or aid others in doing so. (Suicide is not an option for a warrior.) Code: "I had been so much a fool as to be sad. That is not the mood in which to enter battle, even the battle which one knows one cannot win, even the ultimate battle in which one knows is doomed to defeat. Do not be sad. Better to take the field with laughter, with a joke, with a light thought, with a buoyant thought, or to go forward with sternness, or in fury, or with hatred, or defiance, or calculation, but never with self pity, never with sadness. Never such things, never them!" (Vagabonds of Gor, p. 446) Code: When a women kneels, lifts her hands up with wrists crossed, and submits to a warrior, custom demands that he either accepts the submission or slays the captive. Code: If a warrior accepts a woman as a slave, it is prescribed that, at least for a time at his discretion, she be spared. But if she is in the least bit displeasing, she may be immediately killed. Code: In times of crisis, a war chief, or Ubar, is named whom rules without check and by decree until he decides the crisis has passed. Sword loyalty is the bond of fidelity to a Ubar. It is not sworn lightly. When an Ubar is thought unfit, the sword loyalty is dishonored and the Ubar may be deposed by his own warriors. Those who don't surrender are usually deserted by their men. When the men don't desert, the Ubar then rules as a tyrant. Code: Warriors have a common Home Stone. Its name is battle. Code: The slave is a joy and a convenience to the warrior. Taking slaves is not only permitted, it is encouraged. Code: If you lift a weapon against a warrior, he is permitted by his codes to kill you. (Do not draw a weapon against a warrior unless you are prepared for battle.) Code: There is nothing in the codes that explicitly demands resistance to brigands. Code: Poisoned steel is against the codes. Code: The oath of disownment is an irreversible ceremony. You essentially disown a family member so that they lose their family and caste. Basically you make the pronouncement with your hand on the hilt of your sword. Code: 97th Aphorism of the Warrior Codes: "What is invisible but more beautiful than diamonds?" The answer is "Honor." Other answers could include "that which is silent but deafens thunder" and "that which depresses no scale but is weightier than gold." Code: Even warriors long sometimes for the sight of their own flags, atop friendly walls, for the courtyards of their keeps, for the hearths of their halls.


Warrior SayingsThere are also sayings of the warriors which may or may not be actual parts of the codes but which are commonly followed.

"The bite of the ost to be one of the cruelest ways to die."

(Outlaw of Gor, p. 118)

"Be strong and do as you will. The swords of others will set you your limits."

(Marauders of Gor, p. 10)

"A warrior takes what he wishes."

(Outlaw of Gor, p. 28)

"I am of the Warriors. I will take by the sword what women please me."

(Beasts of Gor, p. 348)

"Steel is the coinage of the warrior. With it he purchases what pleases him."

(Marauders of Gor, p. 10)

"Within the circle of each man's sword, therein is each man a Ubar."

(Marauders of Gor, p. 10)

"Until you find (someone or something), your companion is peril and steel."

(Priest Kings of Gor, p. 307; Nomads of Gor, p. 287)

"A sword must drink until its thirst is satisfied."

(Guardsman of Gor, p. 17)

"Where weapons may not be carried, it is well to carry weapons."

(Marauders of Gor, p. 41)

"Did he think that the color of a fellow's garments was what made him a warrior? Surely he must realize that one not of the warriors might affect the scarlet, and that one who wore the grimed gray of a peasant, one barefoot, and armed only with the great staff, might be of the scarlet caste. It is not the uniform which makes the warrior, the soldier."

(Magicians of Gor, p. 129)

"There are no mere points of honor."

(Vagabonds of Gor, p. 63)

"Tears are not unbecoming to the soldierThe soldier is a man of deep passions, and emotion. Many men cannot even understand his depths. Do not fear your currents and your powers. In the soldier are flowers and storms. Each is a part of him, and each is real. Accept both. Deny neither."

(Guardsman of Gor, p. 238)

"No one can take the scarlet from you, once it is granted, unless it be by the sword."

(Tribesman of Gor, p. 218)

"There is no incompatibility between letters and arms. The greatest soldiers are often gifted men."

(Mercenaries of Gor, p. 48)

"Many are the causes of Gor and so too, many are the captains. Many captains choose their causes on the scales of merchants, weighing their iron against gold."

(Mercenaries of Gor, p. 48)

"Steel can always command a price."

(Explorers of Gor, p. 86)

"Causes exist that men may fight."

(Guardsman of Gor, p. 16)

"War is a perilous and exhilarating sport, a game of warriors and Ubars."

(Vagabonds of Gor, p. 18)

"It is no dishonor to surrender."

(Beasts of Gor, p. 421)

"There is a time and place for speaking, as there is a time and place for steel."

(Slave Girl of Gor, p. 269)

"Not everyone who is of the Warriors knows that he is of the Warriors."

(Rogue of Gor, p. 317)

"Is it not a paradox? Men need us in order to bring about a world in which we may be scorned and disregarded...Men seldom recall whom it was who brought them the fruits of victory."

(Beasts of Gor, p. 31)

"I had heard warriors say that they would rather be poisoned by a woman than slain by an arrow."

(Raiders of Gor, p. 4)

"The steel, as is often the case, had seemed to think for itself."

(Savages of Gor, p. 92)

"The cynical, mercantile mind will never understand the mind of the soldier."

(Explorers of Gor, p. 229)

 

Weapons

Swords

Scimitar (Tahari):

A long, curved sword, used either one-handed or with two-hands, depending upon the situation. It has a wickedly curved, single-edged blade, honed to razor-sharpness, which will easily part silk dropped upon its edge. Even a light stroke of a Tahari scimitar will pass effortlessly through the flesh, leaving a carved mark 1/4" inch deep in the bone beneath. The overall blade length is perhaps thirty or more inches, with an 8" inch long "false-edge" across the back of the tip, for backhanded slashes. Used one handed from kailla-back it is incredibly deadly; used two-handed upon the ground, it is equally terrifying.

Longsword (Viking Spatha):

The longsword is commonly used by the denizens of Torvaldsland, Asperiche, Scagnar, and other such northern cold-weather climes. It is approximately 36 inches in length, though longswords in excess of 40 inches can also be found, depending upon the reach and preference of the user. It is carried in a belt-scabbard or leather support loop on the wielder's off side, or strapped across its user's back over his right shoulder.

The Northerners employ it to great effect with their thicker thews and greater arm length. It is primarily used for slashing, to batter an enemy's shield to pieces, after which the wielder follows through with a killing stroke. Universally hand forged, these swords are "pattern blades" constructed in the Damascus style, whereby many braided rods of both soft flexible steel and stronger, more brittle steel are heated and worked into a single piece, then hammered flat for shaping and tempering. In this way, the blade is imbued with both great flexibility and superior strength. Because of this, when rubbed with a mild acid or oxydizing compound, the finished blade will display a twisted, snake-like pattern caused by the different carbon contents of the woven steel, embedded in the polished surface. Each of these weapons is typically named by its creator, and it is even a common belief among some northerners that such blades are sentient beings, possessed of souls.

Short sword:

The common Gorean shortsword, designed to be used in conjunction with the round battle shield so often favored by Gorean warriors, is described as a leaf-shaped, double-edged blade with a short single-handed grip. The grip is typically either of polished ka-la-na or temwood, either unadorned or wrapped in leather, cloth or cord. The blade of this weapon is between twenty and twenty-two inches in length, and it is worn either in a belt scabbard on the left hip or alternately in the same scabbard, slung over the left shoulder for travel.

In later books, this weapon is described as a "gladius," which implies that, rather than a typical crossguard assembly, it sports a simple sculpted or disk-shaped hilt, without lengthy quillions, and either a plain disk-shaped or knobbed pommel. It is also mentioned by Tarl Cabot that this weapon is ideal for the kind of swift, close-up in-fighting which is so near and dear to the hearts of the Gorean male. Typically honed to razor sharpness, the owner can even achieve a keen enough edge that, when a piece of silk is dropped upon the blade, the fabric will part effortlessly. The best example of such blades come from the smithies of Ar and Ko-ro-ba. During the tempering process, such blades are commonly quenched in wine, though it is not unknown for the red-hot metal to be quenched by driving it through the body of a male slave. Such shortswords are heavily employed in the city-states that have a standing army, since one of its primary uses is to be wielded by a standing formation of men in matched ranks, shield in one hand and sword in the other. Unlike the traditional Roman gladius, however, this small weapon is often used singly, without the benefit of a shield, and the Goreans seem to have developed a system for attack and defense with it which is not unlike that of traditional fencing. Polearms and Spears

Kaiila Lance (Wagon Peoples):

A long slender spear, eight to ten feet long, designed to be used from the saddle of a rider on kailla-back. These lances are not used couched, but rather carried easily in the right fist and are flexible and light. Used primarily for thrusting. They are black in color, cut from the poles of young tem trees, and so flexible that they may be bent almost double before they break. A loose loop of boskhide, wound twice about the right fist, helps the user to retain the weapon in mounted combat. It is seldom, if ever, thrown.

Kailla Lance, Hunting (Red Savages):

Similar in many respects to the kailla lance of the Wagon Peoples, though the hunting lance of the Red Savages is commonly longer, heavier and thicker than the war lance. They are commonly undecorated or adorned only with a knot or tuft of feathers. The point of a hunting lance is typically longer and narrower than the war lance, designed to pierce deeply enough to strike a kailiauk's heart. The shaft is shaped temwood. The tip is either metal, carved bone or shaped stone, lashed to the shaft with boiled sinew or rawhide, or attached with metal trade rivets. Leather grips, hand loops, and decorations are often present also.

Kailla Lance, war (Red Savages):

This weapon is almost identical to the kailla lance of the Wagon Peoples, though it is more heavily carved and decorated.

Tarn Lance (Red savages):

Similar in most respects to the war lance, except that it is longer and more slender, to facilitate easier use from tarnback.

Tharlarion Lance:

A thick spear, normally fashioned of ka-la-na or needle wood, approximately ten to fourteen feet long. It tapers from a lanceolate metal tip (either steel, iron or bronze) to a much thicker hand-guard type grip. At the thickest part it is four inches in width and is often fluted to lighten it while preserving its strength. Carried couched beneath the right arm of the user, the length of the lance itself crossing over and above the neck of the mount, to menace its target, often supported by a lance-rest which is either attached to the saddle or worn strapped to the user's chest. Can also be thrown, though not specifically designed for such use.

Spear (common Gorean):

The common Gorean battle spear, designed to be used both in single combat and thrown, though it is typically depicted primarily as a missle weapon. Aided by the significantly lighter gravity of the Counter-Earth, it is deadly when thrown, quite capable of penetrating thick shields and even passing virtually unhindered through the body of its victim. As described by Tarl Cabot, the typical Gorean spear is approximately seven feet in length, with a fitted wooden handle up to two inches thick, capped by a leaf-shaped, tapering bronze spear head eighteen inches in length.

Alternately this spear head can be made of steel, which is probably true in many cases, bronze being too soft and brittle a metal for repeated or long-term usage. Nevertheless, perhaps as a matter of custom, many spears in use on Gor do retain the traditional bronze tip. The handle itself is usually made from ka-la-na wood, and can be banded with metal near the juncture of the spear-head socket to prevent the handle from shearing when thrown.

Spear (Red Hunters/Savages):

Similar in most respects to the common Gorean spear, though often it is found tipped with carved bone or shaped stone, rather than metal. It is also highly carved and decorated, according to tribal custom.

War Spear (Kur):

Constructed similarly to the common Gorean war spear, only much larger and heavier. The Kur war spear is some 12 feet in length, with a long, tapering bronze head. The shaft of the Kur war spear is 3" in diameter and the bronze head weighs up to twenty pounds.

Harthingy:

A long slender javelin-type spear, fitted with a barbed head and used with an attached line for retrieval. A similar weapon first appears in the brine pits of Klima.

Trident:

The three-pronged spearing fork used by fishermen and sailors of the island Ubarates of Gor. Can be utilized both as a thrusting weapon and as a missle weapon. Also used, in conjunction with a hooked net, in various gladitorial arenas throughout Gor. It is briefly described as being approximately seven feet in overall length, with prongs of 10" inches or more. Often used with a lanyard or line attached, for retrieval should it be thrown.

Knives

Dagger (common Gorean):

This is a very common weapon, a simple or ornate handle fitted with either a double or single-edged blade of sharpened steel. Daggers upon Gor take many forms, depending upon the needs and whims of their users, and such weapons are the most common form of side-arm used on the Counter-Earth, brandished by persons of all ages and castes. Commonly disparaged by professional warriors as a "woman's weapon," it is easily concealable and fairly simple to use.

Gorean daggers can range from four to eight inches in length, and can be found in every city in various forms. It is worn openly in a belt-sheath or concealed beneath one's clothing, often strapped to the wrist beneath the owner's sleeve, tucked into the collar behind the neck, or hidden in a boot. Used by many free women as a personal means of self-defense.

Hook Knife:

Though never described in detail, its usage seems to suggest that it is a short weapon, consisting of a thick, ridged fighting handle and a wide curved blade, sharpened on both sides. The blade is perhaps stubby and crescent shaped, like a modern Earth linoleum or grouting knife, though larger and sharper. Its hilt and pommel can be either fancy or plain and unadorned. The hook knife is often seen in duels and ritual combats, though in displays or sport it is kept sheathed and the sheath itself is coated with colored powder or pigment, so that any successful attack scored by the user can be easily detected for judging purposes. Very popular in the larger cities such as Ar.

Killing Knife:

A throwing knife, typically used only in the larger cities such as Ar, and favored by those of the Caste of Assassins. It is much smaller than the quiva, approximately six to eight inches in length, and its blade is tapered on only one side. Such knives are often inscribed on the hilt or blade with such ritual phrases as "I have sought him. I have found him." Sometimes used in conjunction with poison kanda paste smeared upon the blade, though trained Assassins typically disdain the use of poison. It is rarely used in hand-to-hand combat, designed primarily to be thrown at the body of an unsuspecting victim.

Sleen Knife:

This is a broad-bladed, flat, double-edged utility knife equipped with a simple stubby crossguard and unadorned pommel. Much favored by hunters and woodsmen, it is equally suited for use as a camping and skinning knife, prying tool, and as a weapon in single combat.

Tarn Knife:

This is a short-bladed, single-edged utility knife typically used by tarnsmen and generally included among their saddle equipment. Some versions of such knives are designed so that the blade folds into the handle for safety when not in use. Often equipped with a lanyard so that it may be lashed to the tarnsman's saddle or belt, to prevent its loss while in flight.

Whip Knife:

The use of this weapon is widely regarded as a difficult and delicate art to master. The whip knife consists of a twelve foot long braided leather whip of the "bullwhip" type commonly found on Earth, equipped with a lanyard to insure retention of the weapon in combat. Set into the final eighteen inches of its length are twenty thin, narrow blades, woven into the leather and arranged in sets, four such blades to a set. Each such weapon is tipped either with a double-edged knife blade approximately seven or eight inches long, or a "stunning tip," a lead weight which is designed to incapacitate the victim when he is struck.

Possibly originally intended to be effective against an opponent with a shield (the blade or weight, on its leather extension, would conceivably be able to flex in mid-air, passing around such a protective device to strike the target, similar to a medieval flail) or perhaps developed simply as an attempt to make the common whip more lethal. Rarely used in actual warfare, this weapon is said to be unique to the delta city of Port Kar and is often utilized in the fighting of duels. Axes

Battle Axe (Kurii):

A huge axe wielded by the members of the Kurii race who have become native to Gor. It has a four-inch-thick round handle of green needlewood, approximately eight feet in length, and is equipped with a fixed double-bladed iron axehead, the blade of which is over two feet wide and razor sharp. It is typically used in conjunction with a wide, round iron shield some four feet in diameter.

Battle Axe (Torvaldslander):

This weapon is described as a single-bladed axe of hardened iron with a blade of anywhere from 8 to 14 inches in width. It is mounted on a thick wooden handle and usually has a wrist thong attached to the end the handle, which enables it to be more easily retained during combat. Used in conjunction with a round iron-bound shield of wood and hardened leather.

Great Axe (Torvaldslander):

This weapon is similar in most respects to the Torvaldslander battle axe, except it is much larger, with a handle up to four feet in length. The axe blade is also much larger, and this weapon is used two-handed, without the benefit of a shield of any sort. Occasionally such axes will be double-headed, though that adds considerably to the weight of the weapon.

Tomahawk:

This weapon consists of a shaped wooden handle up to two feet in length, capped with a narrow hatchet-type blade comprised either of sharpened metal, shaped stone or obsidian glass. Often carved with ceremonial inscriptions, it is a common war-arm in use by the Red Savages of the vast grasslands located to the northwest of the civilized city-states of Gor. Can be used as a hand weapon, often in conjunction with a shield of dried rawhide over a wood frame, or thrown as a missle weapon.

War Club (Red Savages):

A carved, shaped club of wood or bone, often mounted with a stone or metal head of some sort. This weapon is probably approximately two to three feet in length.

Missile Weapons

Bola:

It consists of three long straps of leather, each about five feet long, each terminating in a leather sack which contains, sewn inside, a heavy round metal weight. Developed for hunting fleet-footed and flighted game, it is also used as a weapon of war. Thrown low, the long straps, with their approximately ten-foot sweep, strike the victim and the weighted balls, as soon as resistance is met, whip about the victim's legs, tangling and tightening the straps. Thrown high it can pin a man's arms to his sides; thrown at the throat it can strangle him; thrown at the head the whipping weights can crush his skull. Once a victim is entangled with the bola, typically another weapon, usually a quiva, is then utilized to dispatch the victim if he or she still lives.

Crossbow:

The standard infantry missile weapon of Gor. It consists of a heavy, flexible bow of tempered steel, perhaps 18" across (when bent), mounted on a heavy wooden stock about two feet long, with a trigger mechanism built into the shaped handle. It can fire several types of spiked, smooth-tipped or broad-bladed quarrels with enough force to penetrate wooden walls, doors or human bodies with relative ease. It has an effective range of approximately 150 meters for aimed fire, and can strike a target at up to 200 meters when fired into a press of bodies. Slow to reload, it is commonly redrawn through use of a "goat's-foot" hook or a cranequin (bow crank). Quarrels, or "bolts," are carried by the user in a belt-case or quiver. Common throughout all of the Gorean city-states and the preferred weapon of the Caste of Assassins.

Crossbow (Cavalry):

Similar in most respects to the larger crossbow, though instead of possessing a heavy metal bow, it has a much lighter bow of layered wood and horn. It is slightly smaller in overall size than its heavy cousin and is equipped with a metal stirrup at the firing end, enabling it to be more quickly restrung and drawn from kailla or tarn-back. Originally mentioned quite early in the series as a "light crossbow" or "sporting crossbow," it is more clearly defined later.

Great (Peasant) Bow:

A long bow typically made from the wood of the ka-la-na tree or sometimes of temwood. Unstrung it is over six feet in length and can require a pull of up to 120 lbs, depending upon the strength of the user. The bowstring itself is usually made of hemp or sinew lashed with silk thread. Armed with such a weapon, a highly skilled archer can accurately strike a target the size of a man's head at distances of up to 100 yards. By arcing his line of fire upward to allow for gravity, he can fire a shaft into a ten foot diameter circle at up to 300 yards. The arrows of such a bow are temwood, metal-piled and fletched with the feathers of the vosk gull.

Each such arrow is approximately three feet in length, and can be tipped with several different types of arrowheads; of these, the flight tip (a long narrow three-sided metal spike designed for extreme penetration) and the sheaf tip (a wide double or triple-edged blade designed to inflict maximum tissue damage upon impact) are the most common. Special arrowheads, such as ones fitted with whistles or noisemakers for signalling or reservoirs for flammable liquids, are not unknown. It is commonly carried slung or strapped over the shoulder of the archer when not in use and is accompanied by a belt or shoulder quiver containing forty or more shafts. Its use requires the archer to wear a bracer of thick leather upon the forearm of his bow arm and to utilize a special archer's glove or leather finger tab to protect his hands and arm from friction caused by the motion of the string when fired. It is a difficult weapon to master, though despite that fact, it is widely used by both many members of the Caste of Peasants, and the rencers of the Vosk Delta.

Short (Bone) Bow:

This weapon is heavily used upon Gor for hunting, sport and warfare. Among its adherents are the warriors of the Wagon Peoples, the panther girls (or Talunas), the Red Hunters and the Red Savages. It is much smaller in size than the great bow, and is better suited for use from the back of a kailla, tharlarion or tarn. It is often carved from a single, flexible piece of tem wood or ka-la-na wood, though such peoples as the Wagon Peoples and the Red Savages can craft shortbows of layered wood and horn, which gives such bows much greater strength and durability.

Among the Red Hunters, it is a common practice to treat such bows against inclement weather by smearing them with liquified blubber taken from the carcass of the Hunjer whale. The shortbow can fire as many different types of arrowheads as can its larger cousin, though with substantially less range and penetrating power. The arrows used by the shortbow are also much shorter than those employed by the great bow, due to the shorter range of the weapon's "pull." These bows come in all shapes and sizes, and are found throughout Gor.

Quiva:

A balanced saddle knife, usually part of a set of seven such weapons. It consists of a narrow double-edged blade of between 9 and 12 inches in length mounted on a shaped handle of wood, bone, or horn. It is honed to razor sharpness, and its blade tapers to a needle point. Designed for use primarily as a missile weapon, the quiva is also perfectly functional as a hand weapon and general utility knife. It is mostly used by the nomadic Wagon Peoples of the southern hemisphere, who will carry matched sets of seven in special sheaths attached to their kailla saddles. The best examples of these weapon are produced in the city of Ar. Once made, they are shipped to the Wagon Peoples via traders, where they are sharpened and fitted with distinctive handles.

Helmets and Shields

Helmets:

There are various types of helmets in use by soldiers and warriors upon Gor. The most commonly used is the standard Gorean war helmet, popularized and manufactured in the larger city-states by the thousands. It is described by Tarl Cabot as being a close-faced helmet which encloses the entire head, with a distinctive "Y" shaped opening in the faceplate to admit air and to allow breathing. This style of helmet seems to be based on the Barbuta-style helmets which date from classical antiquity on Earth, perfected and much in use during the heyday of the Athenian city-states of Greece. Typically mounted atop each example of this type of helmet is a crest plate, upon which can be displayed the symbol of a city or organization.

The crests themselves adorn the top of the helmet either crosswise, from one side of the neck to the other, or lengthwise from the back of the neck to the upper forehead like half-fans, and can be fitted with any number of accoutrements, from sleen fur to tarn feathers and the like; in addition, the helmet itself can be painted or lacquered in any color, to represent a grouping, city or caste. As described in the books they are hammered and riveted together in several pieces, though the pierced faceplate itself is depicted as "a single piece of iron." Due to the highly developed metal-working capabilities of modern Goreans, however, it is a safe assumption that they are actually of tempered steel, which is lighter and stronger. It could be that Cabot's reference to them as iron is merely a fanciful allusion on the part of the author. Additionally, such helmets can be hammered from bronze, also an inferior metal, though such examples are probably symbolic of some cultural significance and not intended to be used in actual combat. According to Cabot, each such helmet is fitted with removable padding of rolls of leather, stuffed with softer material and laced into the helmet to insure a superior fit. These helmets are often stripped of their crests and padding to be used as crude cooking vessels by soldiers on the march. Another example of a Gorean helmet is that often worn by the desert tribesmen and denizens of such southern cities as Turia and Tor, as well as by the nomadic warriors of the Wagon Peoples. This helmet is similar in design to the Mongol/Saracen battle helmet of Earth and is a cone-shaped steel defense worn atop the head, often fitted with a nasal guard of narrow flat construction. Such helmets may be adorned with a ring of fur or fabric which encircles the browband area and can also be found mantled with either a cloth covering or a camail of linked chain. These helmets are closely fitted to the wearer's head, padded with a thick cloth cap which laces into it, and are often fitted with a leather or cord chin strap to secure the device in place. A final example of Gorean helmetry is the Spangenhelm worn by northern warriors, which is in effect a steel or iron bowl constructed from heavy metal strapping. A single metal browband encircles the head, with two or more curved metal straps attached to it in the pattern of an "X", covering much of the wearer's skull. Curved plates are riveted in place to fill the gaps between the strapping, resulting in a layered metal cap with covers the entire head. These helmets are often fitted with cheek and neck guards, chainmail camails or even metal faceplates which conceal the face or portions of it like a metal mask. The horns of animals or metal spikes may be attached to the helmet as decoration or to add some measure of protection to the apparatus, though this usually makes them rather bulky and difficult to wear in combat. These helmets are padded with leather or lined with thick fur, and can also be fitted with a leather or cord chin strap to insure a reliable fit.

Shields:

Several different types of shield are described in the series. Typically they are round in shape, though they range in size from the huge shield used by the Gor-bound Kurii to the small bucklers wielded by gladiators in the Stadium of Blades in Ar. The most common shield in use upon Gor is the standard warrior's shield of the civilized cities. This is a largish round shield comprised of many concentric overlapping layers of dried shaped leather, probably stretched over a wooden or metal frame, and banded for extra strength with brass or iron bands.

It is fitted with a pair of straps whereby it can be worn upon the user's arm, typically the left one, and is worn slung across the back for ease of movement while its user is traveling from place to place. Among the civilized armies of Gor, such shields are normally painted boldly and have affixed on them some device for identifying the bearer's city. The warriors of the southern city of Turia are known for their usage of distinctive shields which are oval, rather than circular, in shape. Rare and Unusual Weapons

Knife Gauntlets:

A pair of thick leather gauntlets, upon which are mounted crescent shaped knife blades. Sometimes used by gladiators in arena combats.

Kurii Beam projector:

A handheld device of some kind, big enough to fit comfortably in the hand of a Kur. This missile weapon fires a highly concussive heat blast, which strikes its target fiercely, often leaving a 3/4" wide hole at the point of impact and an exit wound of upwards of ten inches across, where applicable. It is described as having only a limited number of charges, similar to a revolving cartridge weapon. Used only by the Kurii.

Kurii Dart Thrower:

A breech-loading missile weapon which fires a six-inch long, conical gas propelled dart. Its configuration is similar to an Earth rifle. Kurii dart throwers have carved wooden stocks, upon which are incised eccentric designs. These tubular weapons discharge with a hiss, which is not particularly loud. Several types of darts may be fired from such a weapon, including poison tipped, explosive tipped, and tranquilizer darts. These weapons are used exclusively by human agents of the Kurii. The actual firing button is located on the forepart of the stock, and the weapon itself seems to be a one-shot weapon, requiring reloading after every firing.

Silver Tube:

This is a charged, cylindrical weapon, perhaps two feet in length, manually aimed and operated; it incorporates principles much like those of the Priest-King's flame death mechanism. When not in use, it is encased in a sealed plastic quiver for storage. When fired it generates a fierce blast of blue flame from its tip, as the air within the path of its beam ignites into flame. It is effective at distances of up to 100 meters, and its use can be aurally detected by the audible hiss caused by the ignition of the air in the beam's path.

Any living creature within the path of the beam, as well as any organic matter caught therein, will instantly erupt into a ball of bright blue flame as the target consumes itself from within. A silver tube will sputter and become inert once its charge is fully expended, though a typical charge will last for literally hundreds of firings. These weapons can only be found within the Nest Complex of the Sardar, and none who do not dwell there can possess them. An additional example of this type of weapon also makes an appearance in the series, and is described as a narrow, cylindrical, silverish object small enough to be concealed in the palm of a human hand. When used upon its lowest setting, such an object produces a small flame suitable for igniting brush and kindling; however, it can be reset to fire one short burst of high intensity blue flame, after which the weapon's charge is expended.

Spiked Hand Wraps:

Similar to the Earth cestus, or heavy cloth or leather strips bound about the hand, with projecting spikes which cover the wearer's knuckles.

Spiked Leather:

A pair of spiked leather balls which are worn upon the hands of gladitorial fighters; the spikes of these devices can be very long.























 

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